Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle Rogue (Assassins)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 7354868" data-attributes="member: 5143"><p>I'm confused. That's exactly what I said it was for. If two people can see each other and one tries to attack the other, you determine who acts first with initiative.</p><p></p><p>If you can't see the other person attack, then they surprise you since you don't see a threat coming at you and therefore don't even try to </p><p></p><p></p><p>Combat doesn't traditionally start until one side makes it clear that they are a threat (or something that can be perceived as a threat). People can draw their weapons all they want, they can even run circles around the enemies holding their weapons without any initiative being rolled as long as the other side doesn't perceive that as threatening, but as soon as a player says "I attack", I will roll for initiative to see if the enemy attacks them first.</p><p></p><p>The key factor is that if they pull out weapons, it is likely the enemy will attack THEM, so as soon as one of the NPCs, decides "I'm going to attack this guy, he just pulled out weapons", I declare initiative.</p><p></p><p>This process normally goes:</p><p></p><p>Player: "While we are sitting around discussing trade agreements, I reach into my boot and pull out my dagger."</p><p></p><p>DM: "Alright, the person across from you sees you pull a dagger. Roll for initiative."</p><p></p><p></p><p></p><p>You know the threat is there. You can see them. You didn't know they were a threat, but as soon as they do something that makes it clear that they ARE a threat if you see that happen, then you ARE aware of a threat and initiative is rolled and since you were already aware of the person who was a threat before they attacked, you aren't surprised.</p><p></p><p>The key is:</p><p></p><p>"I pull a dagger and attack!" "He pulls out a dagger? Wow. That guy is a threat! Time to roll for initiative, I'd like to draw my sword at attack him first".</p><p></p><p>In a surprise situation, you don't notice a threat at all until it hits you. If you can spot it/hear it/sense it in some way, even fractions of a second before it happens, then you aren't surprised.</p><p></p><p>The Sage was clear about this in one of his articles about Stealth. Surprise is a thing that only happens at the beginning of a combat before the people are aware they are attacking each other. You can't hide and stay hidden until the 3rd round of combat and get surprise. You can't pretend to be someone's ally then attack them in the middle of the second round and get surprise. Surprise isn't about "I didn't expect that to happen!" it's about being unaware of the people who are attacking you.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 7354868, member: 5143"] I'm confused. That's exactly what I said it was for. If two people can see each other and one tries to attack the other, you determine who acts first with initiative. If you can't see the other person attack, then they surprise you since you don't see a threat coming at you and therefore don't even try to Combat doesn't traditionally start until one side makes it clear that they are a threat (or something that can be perceived as a threat). People can draw their weapons all they want, they can even run circles around the enemies holding their weapons without any initiative being rolled as long as the other side doesn't perceive that as threatening, but as soon as a player says "I attack", I will roll for initiative to see if the enemy attacks them first. The key factor is that if they pull out weapons, it is likely the enemy will attack THEM, so as soon as one of the NPCs, decides "I'm going to attack this guy, he just pulled out weapons", I declare initiative. This process normally goes: Player: "While we are sitting around discussing trade agreements, I reach into my boot and pull out my dagger." DM: "Alright, the person across from you sees you pull a dagger. Roll for initiative." You know the threat is there. You can see them. You didn't know they were a threat, but as soon as they do something that makes it clear that they ARE a threat if you see that happen, then you ARE aware of a threat and initiative is rolled and since you were already aware of the person who was a threat before they attacked, you aren't surprised. The key is: "I pull a dagger and attack!" "He pulls out a dagger? Wow. That guy is a threat! Time to roll for initiative, I'd like to draw my sword at attack him first". In a surprise situation, you don't notice a threat at all until it hits you. If you can spot it/hear it/sense it in some way, even fractions of a second before it happens, then you aren't surprised. The Sage was clear about this in one of his articles about Stealth. Surprise is a thing that only happens at the beginning of a combat before the people are aware they are attacking each other. You can't hide and stay hidden until the 3rd round of combat and get surprise. You can't pretend to be someone's ally then attack them in the middle of the second round and get surprise. Surprise isn't about "I didn't expect that to happen!" it's about being unaware of the people who are attacking you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle Rogue (Assassins)?
Top