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How do you handle Rogue (Assassins)?
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<blockquote data-quote="Yunru" data-source="post: 7354874" data-attributes="member: 6780961"><p><strong>AND</strong> if one is surprised, by determining if one viewed the other as a threat.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Combat stats as so as combat is initiated. If someone draws a weapon, sure that doesn't initiate combat and the enemy has time to do likewise and assess them as a threat. IF someone says "I draw a weapon and attack" that's combat started. No time to draw weapons or reassess threat levels. Roll Initiative, determine surprise, go.</p><p></p><p>Ah I see, do it's double standards then. The player pulls out a wrapon as part of his "I'm going to attack" and that doesn't start combat, preventing surprise. But the <em>NPC</em> decides "he pulled a weapon, I'm going to attack" and suddenly it's "roll initiative."</p><p></p><p>And this is wrong, wrong, wrong! The person's only pulled a dagger. Unless the "person across from you" goes to attack, combat hasn't started, no initiatives rolled. Either that or the player gets to start the combat and initiative's rolled as he pulls his dagger, <em>not</em> the NPC. This double standards disgusts me.</p><p></p><p></p><p></p><p>The start and end statements are in direct opposition. If you don't know they were a threat, they you <em>can't possibly know</em> the threat is there.</p><p></p><p>Nope, in a surprise situation, you don't notice a threat at all until it <em>attacks</em> you.</p><p></p><p>Codswallop. Complete, utter, codswallop. The <em>only</em> thing the Sage is clear on is gaining surprise <em>after combat has started</em>. The situation you <em>try</em> to apply it to is occurring <em>before/as</em> combat starts.</p></blockquote><p></p>
[QUOTE="Yunru, post: 7354874, member: 6780961"] [b]AND[/b] if one is surprised, by determining if one viewed the other as a threat. :):):):):):):):). Combat stats as so as combat is initiated. If someone draws a weapon, sure that doesn't initiate combat and the enemy has time to do likewise and assess them as a threat. IF someone says "I draw a weapon and attack" that's combat started. No time to draw weapons or reassess threat levels. Roll Initiative, determine surprise, go. Ah I see, do it's double standards then. The player pulls out a wrapon as part of his "I'm going to attack" and that doesn't start combat, preventing surprise. But the [I]NPC[/I] decides "he pulled a weapon, I'm going to attack" and suddenly it's "roll initiative." And this is wrong, wrong, wrong! The person's only pulled a dagger. Unless the "person across from you" goes to attack, combat hasn't started, no initiatives rolled. Either that or the player gets to start the combat and initiative's rolled as he pulls his dagger, [i]not[/i] the NPC. This double standards disgusts me. The start and end statements are in direct opposition. If you don't know they were a threat, they you [i]can't possibly know[/i] the threat is there. Nope, in a surprise situation, you don't notice a threat at all until it [i]attacks[/i] you. Codswallop. Complete, utter, codswallop. The [i]only[/i] thing the Sage is clear on is gaining surprise [i]after combat has started[/i]. The situation you [i]try[/i] to apply it to is occurring [i]before/as[/i] combat starts. [/QUOTE]
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