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How do you handle Rogue (Assassins)?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 7354963" data-attributes="member: 5143"><p>Ball Bearings and Hunting Traps are things that get in your allies way, and most combat doesn't involve a lot of moving around, if the enemy is already in melee with you, it's likely they aren't moving away. Your allies won't appreciate falling on their face either.</p><p></p><p>Oil doesn't do much, it does a little more damage if the person takes fire damage. That requires someone in your party to use a fire attack. Plus, throwing oil on someone is likely an attack action. Throwing on the ground might not have any effect at all depending on your DM.</p><p></p><p>I'm never had a DM let me put Manacles on someone who wasn't already helpless or held down.</p><p></p><p>Applying poison to a weapon might be worthwhile. If you can get a hold a poison and it is within your character's morals to use it. It gets expensive to always apply it and in Adventurer's League, for instance, the only poison you can buy is Basic Poison, which does 1d4 points of damage if they fail a save.</p><p></p><p>The problem is that virtually ALL of these are worse than making an off-hand attack with a short sword. Since 1d6 points of damage tends to be more effective than any of those options.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 7354963, member: 5143"] Ball Bearings and Hunting Traps are things that get in your allies way, and most combat doesn't involve a lot of moving around, if the enemy is already in melee with you, it's likely they aren't moving away. Your allies won't appreciate falling on their face either. Oil doesn't do much, it does a little more damage if the person takes fire damage. That requires someone in your party to use a fire attack. Plus, throwing oil on someone is likely an attack action. Throwing on the ground might not have any effect at all depending on your DM. I'm never had a DM let me put Manacles on someone who wasn't already helpless or held down. Applying poison to a weapon might be worthwhile. If you can get a hold a poison and it is within your character's morals to use it. It gets expensive to always apply it and in Adventurer's League, for instance, the only poison you can buy is Basic Poison, which does 1d4 points of damage if they fail a save. The problem is that virtually ALL of these are worse than making an off-hand attack with a short sword. Since 1d6 points of damage tends to be more effective than any of those options. [/QUOTE]
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