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How do you handle secret doors?
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<blockquote data-quote="Shadowdweller00" data-source="post: 8475222" data-attributes="member: 6778479"><p>There kinda is an established procedure? Secret doors are precisely what passive perception is for. On rare occasion if I feel it's more fun to let the PCs have a chance to find or not find a secret door, I'll roll randomly behind the screen using the highest perception bonus for passive detection. Usually once (Probability being what it is, using 3+ individual rolls is almost certain to find the door regardless of difficulty - well.... regardless of difficulties needing a natural roll in the extreme upper end). Active searching is always performed individually at the players' discretion, of course.</p><p></p><p>Sometimes I merely provide clues and let the PCs play around actively until they find out what's going on. <em>"You feel an odd draught of air as you pass the corner here". "There are some scratches on the floor along this hall." "The stonework looks a little different in this area." "You notice a trail of faint smudges that extend partway along the east wall." "It looks like there's a piece of hair stuck between the wall planks over there." "The thumping of your footsteps sounds off for a second." "You notice a place where it look like the cobwebs have been torn away."</em></p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 8475222, member: 6778479"] There kinda is an established procedure? Secret doors are precisely what passive perception is for. On rare occasion if I feel it's more fun to let the PCs have a chance to find or not find a secret door, I'll roll randomly behind the screen using the highest perception bonus for passive detection. Usually once (Probability being what it is, using 3+ individual rolls is almost certain to find the door regardless of difficulty - well.... regardless of difficulties needing a natural roll in the extreme upper end). Active searching is always performed individually at the players' discretion, of course. Sometimes I merely provide clues and let the PCs play around actively until they find out what's going on. [I]"You feel an odd draught of air as you pass the corner here". "There are some scratches on the floor along this hall." "The stonework looks a little different in this area." "You notice a trail of faint smudges that extend partway along the east wall." "It looks like there's a piece of hair stuck between the wall planks over there." "The thumping of your footsteps sounds off for a second." "You notice a place where it look like the cobwebs have been torn away."[/I] [/QUOTE]
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How do you handle secret doors?
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