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General Tabletop Discussion
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How do you handle secret doors?
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<blockquote data-quote="Li Shenron" data-source="post: 8475434" data-attributes="member: 1465"><p>The rule is so surprisingly uncomplicated that it is almost hidden in the DMG. We also know that a lot of people don't actually read the DMG so I think the OP is excused for not noticing it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I used to hate the DMG rule because of passive perception, which makes every hidden door automatically found or viceversa not-found by default so basically when the DM "designs" the door, she decides whether it will or won't be found. </p><p></p><p>However I later realized that this is not entirely true...</p><p></p><p>If I use a published adventure that has a hidden door with a DC such that my PCs will find it, so be it. It is NOT MY FAULT. Instead of the randomness of the dice, there's the randomness of me picking this adventure and a player having put a high score enough in passive perception. </p><p></p><p>If I write an adventure myself, I just make sure the DC is high enough so that no PC can find it with passive perception. It makes sense a secret door is built purposefully at least "hard" (DC 20) in most cases except on a cheap or hasty job, so it's easy to make it not-found by default. But that means the PC either need to choose to search for it in the correct place and roll, or otherwise had the right intuition to boost their passive perception.</p><p></p><p></p><p>It's an option. Taken to the extreme, if you stop playing the game, you solve all the problems you have with it.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8475434, member: 1465"] The rule is so surprisingly uncomplicated that it is almost hidden in the DMG. We also know that a lot of people don't actually read the DMG so I think the OP is excused for not noticing it :) I used to hate the DMG rule because of passive perception, which makes every hidden door automatically found or viceversa not-found by default so basically when the DM "designs" the door, she decides whether it will or won't be found. However I later realized that this is not entirely true... If I use a published adventure that has a hidden door with a DC such that my PCs will find it, so be it. It is NOT MY FAULT. Instead of the randomness of the dice, there's the randomness of me picking this adventure and a player having put a high score enough in passive perception. If I write an adventure myself, I just make sure the DC is high enough so that no PC can find it with passive perception. It makes sense a secret door is built purposefully at least "hard" (DC 20) in most cases except on a cheap or hasty job, so it's easy to make it not-found by default. But that means the PC either need to choose to search for it in the correct place and roll, or otherwise had the right intuition to boost their passive perception. It's an option. Taken to the extreme, if you stop playing the game, you solve all the problems you have with it. [/QUOTE]
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