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General Tabletop Discussion
*Dungeons & Dragons
How do you handle secret doors?
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<blockquote data-quote="BookTenTiger" data-source="post: 8475444" data-attributes="member: 6685541"><p>I try to give little clues in the room description that get more detailed for characters with high Passive Perception or Investigation, or for characters actively searching. For example:</p><p></p><p>A puddle of fetid water pools beneath the north stone wall.</p><p></p><p>For a character with a high enough Passive Perception or Investigation, (or for characters actively investigating the puddle) I might add:</p><p></p><p>The puddle seems to pass through a small gap beneath the wall.</p><p></p><p>Now the search is on! I can expect characters to start poking and prodding the stone wall, trying to figure out how to open it. Let's say I already decided that pushing on a certain stone will open the door. When a character describes doing so, the door will open. Otherwise when the characters roll high enough, or have a high enough Passive check, I might say:</p><p></p><p>You notice one of the stones is a little offset from the others, set a little further into the wall...</p><p></p><p>No matter what, I'll never just tell the players how to open the door, but I'll lead them right up to the solution if needed!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8475444, member: 6685541"] I try to give little clues in the room description that get more detailed for characters with high Passive Perception or Investigation, or for characters actively searching. For example: A puddle of fetid water pools beneath the north stone wall. For a character with a high enough Passive Perception or Investigation, (or for characters actively investigating the puddle) I might add: The puddle seems to pass through a small gap beneath the wall. Now the search is on! I can expect characters to start poking and prodding the stone wall, trying to figure out how to open it. Let's say I already decided that pushing on a certain stone will open the door. When a character describes doing so, the door will open. Otherwise when the characters roll high enough, or have a high enough Passive check, I might say: You notice one of the stones is a little offset from the others, set a little further into the wall... No matter what, I'll never just tell the players how to open the door, but I'll lead them right up to the solution if needed! [/QUOTE]
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How do you handle secret doors?
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