Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle secret doors?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bill Zebub" data-source="post: 8476106" data-attributes="member: 7031982"><p>I think the difference with my approach…or really should say the approach I like to use if I have the time…is that I don’t want secret doors to take up just a minute or two. I find they are most exciting when they are like that NPC who at first seems like decor, but is revealed to be integral to the plot.</p><p></p><p>I think secret doors became part of the game because in fiction (books, movies) they are so exciting. But, like traps, if we try to adhere too closely to the way they are used in fiction we find it just doesn’t work as well in RPG format. (Excepting maybe the very first time.)</p><p></p><p>I don’t have it all figured out by any stretch, but I’m keenly interested in the problem of making traps and secret doors centerpieces of adventures, not just quickly forgotten decoration.</p><p></p><p>If my players are reminiscing (as gamers are wont to do) and “Remember that time…” involves a trap or secret door, I am succeeding.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8476106, member: 7031982"] I think the difference with my approach…or really should say the approach I like to use if I have the time…is that I don’t want secret doors to take up just a minute or two. I find they are most exciting when they are like that NPC who at first seems like decor, but is revealed to be integral to the plot. I think secret doors became part of the game because in fiction (books, movies) they are so exciting. But, like traps, if we try to adhere too closely to the way they are used in fiction we find it just doesn’t work as well in RPG format. (Excepting maybe the very first time.) I don’t have it all figured out by any stretch, but I’m keenly interested in the problem of making traps and secret doors centerpieces of adventures, not just quickly forgotten decoration. If my players are reminiscing (as gamers are wont to do) and “Remember that time…” involves a trap or secret door, I am succeeding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle secret doors?
Top