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How do you handle secret doors?
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<blockquote data-quote="Oofta" data-source="post: 8476113" data-attributes="member: 6801845"><p>Whenever going through a location I establish how quickly they are going and then adjust passive values as necessary. I don't have an exact formula because I only use things like hidden doors where it's thematically appropriate and I don't remember the last time I ran a standard "mad mage dungeons".</p><p></p><p>So roughly</p><ul> <li data-xf-list-type="ul">Moving quickly: double timing it through a corridor, you probably aren't going to notice anything. I may ask for a single perception check with disadvantage depending on the situation.</li> <li data-xf-list-type="ul">Quick search: the team is actually looking for things and are suspicious but don't have much time to do it. Passive -5 representing disadvantage. This is basically walking through the area looking closely, maybe tapping a wall here and there but not spending more than a minute or two in a room.</li> <li data-xf-list-type="ul">Casual search: standard take a bit to do searches so just use passive values</li> <li data-xf-list-type="ul">Careful search: taking as much time as you need, the PCs will frequently just find whatever it is they are looking for if they are not being careful to hide their tracks. Looking for secret doors? Start bashing walls. If trying to minimize signs of the search it's passive +5.</li> </ul><p>In all cases if they do notice something I may zoom in on the detail they noticed and go into a more step by step investigation. Depends on what they noticed, what mood I'm trying to set, if there's traps, the group and so on.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8476113, member: 6801845"] Whenever going through a location I establish how quickly they are going and then adjust passive values as necessary. I don't have an exact formula because I only use things like hidden doors where it's thematically appropriate and I don't remember the last time I ran a standard "mad mage dungeons". So roughly [LIST] [*]Moving quickly: double timing it through a corridor, you probably aren't going to notice anything. I may ask for a single perception check with disadvantage depending on the situation. [*]Quick search: the team is actually looking for things and are suspicious but don't have much time to do it. Passive -5 representing disadvantage. This is basically walking through the area looking closely, maybe tapping a wall here and there but not spending more than a minute or two in a room. [*]Casual search: standard take a bit to do searches so just use passive values [*]Careful search: taking as much time as you need, the PCs will frequently just find whatever it is they are looking for if they are not being careful to hide their tracks. Looking for secret doors? Start bashing walls. If trying to minimize signs of the search it's passive +5. [/LIST] In all cases if they do notice something I may zoom in on the detail they noticed and go into a more step by step investigation. Depends on what they noticed, what mood I'm trying to set, if there's traps, the group and so on. [/QUOTE]
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How do you handle secret doors?
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