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How do you handle selling magic items in your campaign? (New question on page 4)
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<blockquote data-quote="Vraille Darkfang" data-source="post: 1597609" data-attributes="member: 16989"><p>In my current campaign, this is how I do it.</p><p></p><p>The PC's are now all 20+ level & they get a lot of items they jsut don't need. (I mean how many +2 longswords does a party need?). </p><p></p><p>I also run a magic-heavy game (probably higher level of magic than a standard D&D game). </p><p></p><p>First, My PC's are so hihg level, they have been given lordship over a portion of the major empire in the land (a border post, constantly beset by enemies). Thus the party gives many of their "minor" magical items to various NPC's of their land. Local Lords, City Guard Captains, etc. Thus the don't become merchants rather than adventurers.</p><p></p><p>Second, they have several options when they want to sell/buy items.</p><p></p><p>As lords, they may pursue "official" avenues such as governmentally liscensed outlets.</p><p></p><p>They also know several other "outlets". The most important is a Mercane Alliance that can buy/sell about anything the PC's can think up. (of course it might take several months to find certain items" This is an crossover from when I ran 2nd ed Planescape.</p><p></p><p>In general, my PC's get 1/2 value if they want to make a quick sale to a merchant. If they take the time & are willing to sell the items one at a time, they can get full market price (thus usually takes between 2 weeks & 6 months).</p><p></p><p>Later,</p><p>Vraille Darkfang</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 1597609, member: 16989"] In my current campaign, this is how I do it. The PC's are now all 20+ level & they get a lot of items they jsut don't need. (I mean how many +2 longswords does a party need?). I also run a magic-heavy game (probably higher level of magic than a standard D&D game). First, My PC's are so hihg level, they have been given lordship over a portion of the major empire in the land (a border post, constantly beset by enemies). Thus the party gives many of their "minor" magical items to various NPC's of their land. Local Lords, City Guard Captains, etc. Thus the don't become merchants rather than adventurers. Second, they have several options when they want to sell/buy items. As lords, they may pursue "official" avenues such as governmentally liscensed outlets. They also know several other "outlets". The most important is a Mercane Alliance that can buy/sell about anything the PC's can think up. (of course it might take several months to find certain items" This is an crossover from when I ran 2nd ed Planescape. In general, my PC's get 1/2 value if they want to make a quick sale to a merchant. If they take the time & are willing to sell the items one at a time, they can get full market price (thus usually takes between 2 weeks & 6 months). Later, Vraille Darkfang [/QUOTE]
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