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How do you handle selling magic items in your campaign? (New question on page 4)
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<blockquote data-quote="Kalendraf" data-source="post: 1598555" data-attributes="member: 3433"><p>I tend to use the straight 50% number for those cases where there are multiple low-level items being sold. For example, after a few adventures the party may have accumulated multiple +1 weapons and armors that they have no use for. After they find a shop willing to buy them, they'll usually get 50% list price for those items. This method works well if the party is just interested in a quick sell of the items in question.</p><p></p><p>On the other hand, if they are selling something more powerful or unique, then I'll usually start at 50% and give them a chance to increase this by using diplomacy for haggling. I use an opposed roll between the buyer and the seller, and each 10 points above the for seller is worth 5% extra. With the bard usually doing most of the haggling for the party, he's been able to bump the price routinely by 5 to 10 percent. The time it takes to complete the deal can depend on a variety of factors, especially the size/gp limit of the town. In a big town w/ a high gp limit, it's pretty easy to find a buyer within a half-day of trying to sell the item. Smaller towns take much longer, to the point of sometimes not even being able to find a buyer at all.</p><p></p><p>I do like Ambrus' suggestion above for starting at 40% and using the straight diplomacy or gather info roll as extra percentage points. Though in my campaign, I'd probably use the gather info roll to determine how quickly they can locate the buyer and then use the diplomacy roll to set the price.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1598555, member: 3433"] I tend to use the straight 50% number for those cases where there are multiple low-level items being sold. For example, after a few adventures the party may have accumulated multiple +1 weapons and armors that they have no use for. After they find a shop willing to buy them, they'll usually get 50% list price for those items. This method works well if the party is just interested in a quick sell of the items in question. On the other hand, if they are selling something more powerful or unique, then I'll usually start at 50% and give them a chance to increase this by using diplomacy for haggling. I use an opposed roll between the buyer and the seller, and each 10 points above the for seller is worth 5% extra. With the bard usually doing most of the haggling for the party, he's been able to bump the price routinely by 5 to 10 percent. The time it takes to complete the deal can depend on a variety of factors, especially the size/gp limit of the town. In a big town w/ a high gp limit, it's pretty easy to find a buyer within a half-day of trying to sell the item. Smaller towns take much longer, to the point of sometimes not even being able to find a buyer at all. I do like Ambrus' suggestion above for starting at 40% and using the straight diplomacy or gather info roll as extra percentage points. Though in my campaign, I'd probably use the gather info roll to determine how quickly they can locate the buyer and then use the diplomacy roll to set the price. [/QUOTE]
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