Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you handle selling magic items in your campaign? (New question on page 4)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haiiro" data-source="post: 1599274" data-attributes="member: 1891"><p>Here's my current draft version of a system based on the "40% + roll" idea:</p><p></p><p>1. To find a buyer: Gather Information check, DC = 15 + caster level of item. This takes 1 full day per check.</p><p></p><p>2. Once a buyer is found: Diplomacy check (haggling), with every point on your roll = +1% to the item's base sale price of 40% of MV. It takes 1d4 days to complete the sale.</p><p></p><p>Ad hoc adjustments can be made to take into account RP situations, previous contact with the buyer, evil items, etc. The DMG's guidelines for available wealth by settlement size still apply.</p><p></p><p>I really like using the idea of caster level as a mechanic to scale the DC of the GI check. I played around with using the MV of the item, but the system always broke with high value items (tens of thousands of gp, etc.). It also allows for items created with a higher CL than the "default" version to be worth more.</p><p></p><p>I also crunched some numbers using 30% base sale price + 2% per point on the Diplomacy check, and that creates a system whereby high level PCs with Diplomacy can actually sell the item for <em>more</em> than its MV. When my players and I were tossing around ideas yesterday, most of them liked the idea of rewarding social skill points in that way.</p><p></p><p>Some random thoughts about this system:</p><p></p><p>- It doesn't involve Appraise in any way, and I can't think of a way to do so without complexifying it more than I'd like. I'll probably just leave that part out.</p><p></p><p>- I think substituting Profession (Merchant) for either roll is appropriate, with both GI and Diplo. giving synergy bonuses to Prof. (Merchant). This rewards taking points in an underused skill -- and gives an incentive for PCs with no social skills to do the logical thing and hire a middleman.</p><p></p><p>- In some ways, it makes more sense to me for the GI roll to be the main determining factor in the final price -- finding the right buyer, the one who <em>really</em> wants the item, seems like it might be more important than finding a buyer and haggling them up to a good price. Not sure about this one -- and Ambrus's original "one roll, choose the skill" approach neatly sidesteps the whole issue.</p><p></p><p>- The idea of letting every point over the DC of the GI roll = +1% (or 2%, depending) to the final price holds some appeal -- this could represent that "right" buyer.</p><p></p><p>- The DC for the GI check can be fairly high, particularly for lower level characters. I thought about giving a cumulative bonus per day spent looking for a buyer -- probably +1 or +2/day -- but wasn't completely happy with the result. It also seems like after a certain point, no amount of searching will let you find a buyer (perhaps topping it out at 1 week of failed GI checks = wait at least 1 more week, then try again, starting from scratch?).</p><p></p><p>- Unless I'm forgetting something, skill checks in d20 always either have a DC to beat, or involve an opposed roll. The "open ended" Diplomacy roll -- no DC, as you've already found the buyer -- doesn't fit this model. I'm not sure whether that bothers me or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If you read through all of that, I'd love to hear what you think of it -- and hear more ideas in general. Like I said before, there's some great approaches in this thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haiiro, post: 1599274, member: 1891"] Here's my current draft version of a system based on the "40% + roll" idea: 1. To find a buyer: Gather Information check, DC = 15 + caster level of item. This takes 1 full day per check. 2. Once a buyer is found: Diplomacy check (haggling), with every point on your roll = +1% to the item's base sale price of 40% of MV. It takes 1d4 days to complete the sale. Ad hoc adjustments can be made to take into account RP situations, previous contact with the buyer, evil items, etc. The DMG's guidelines for available wealth by settlement size still apply. I really like using the idea of caster level as a mechanic to scale the DC of the GI check. I played around with using the MV of the item, but the system always broke with high value items (tens of thousands of gp, etc.). It also allows for items created with a higher CL than the "default" version to be worth more. I also crunched some numbers using 30% base sale price + 2% per point on the Diplomacy check, and that creates a system whereby high level PCs with Diplomacy can actually sell the item for [i]more[/i] than its MV. When my players and I were tossing around ideas yesterday, most of them liked the idea of rewarding social skill points in that way. Some random thoughts about this system: - It doesn't involve Appraise in any way, and I can't think of a way to do so without complexifying it more than I'd like. I'll probably just leave that part out. - I think substituting Profession (Merchant) for either roll is appropriate, with both GI and Diplo. giving synergy bonuses to Prof. (Merchant). This rewards taking points in an underused skill -- and gives an incentive for PCs with no social skills to do the logical thing and hire a middleman. - In some ways, it makes more sense to me for the GI roll to be the main determining factor in the final price -- finding the right buyer, the one who [i]really[/i] wants the item, seems like it might be more important than finding a buyer and haggling them up to a good price. Not sure about this one -- and Ambrus's original "one roll, choose the skill" approach neatly sidesteps the whole issue. - The idea of letting every point over the DC of the GI roll = +1% (or 2%, depending) to the final price holds some appeal -- this could represent that "right" buyer. - The DC for the GI check can be fairly high, particularly for lower level characters. I thought about giving a cumulative bonus per day spent looking for a buyer -- probably +1 or +2/day -- but wasn't completely happy with the result. It also seems like after a certain point, no amount of searching will let you find a buyer (perhaps topping it out at 1 week of failed GI checks = wait at least 1 more week, then try again, starting from scratch?). - Unless I'm forgetting something, skill checks in d20 always either have a DC to beat, or involve an opposed roll. The "open ended" Diplomacy roll -- no DC, as you've already found the buyer -- doesn't fit this model. I'm not sure whether that bothers me or not. ;) If you read through all of that, I'd love to hear what you think of it -- and hear more ideas in general. Like I said before, there's some great approaches in this thread. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you handle selling magic items in your campaign? (New question on page 4)
Top