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How do you handle selling magic items in your campaign? (New question on page 4)
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<blockquote data-quote="Vlos" data-source="post: 1599461" data-attributes="member: 15447"><p>haiiro, I like your rules, though I am a bit sceptical about the GI DC of 15 + Caster Level. This works good if you are only selling a single item and even then it will require you figure out the caster level.</p><p></p><p>I would suggest the alternative to base it on the cost. This would allow you to sell single items as well as multiple items in one deal. Your higher level caster items will most likely cost more anyways so the DC will still increase with the more powerful magic items.</p><p></p><p>Originally I though you could calulate the COST-FACTOR (CF) by dividing the cost by 1000. thus a 3000gp item would have a CF of 3 for a total DC = 18. But this falls down on larger values or lots of items. Then I though ok at certain skill levels GI would give you a bonus, but after a bit of thought I just came to GI Skill ranks * 1000. </p><p></p><p>Thus a character with 1 skill rank of GI can sell an 1000gp item as easily as a character with 10 skill ranks can sell a 10,000gp item. </p><p></p><p>1,000gp / (1 skill * 1000) = CF(1)</p><p>10,000gp / (10 skill * 1000) = CF(1)</p><p></p><p>Now for selling really large amounts, (lets say you just cleared out a castle and have 100,000gp worth of items) you compute the time it takes similar to crafting an item.</p><p></p><p></p><p>Now taking 10.</p><p>A player with 10 skill ranks can sell off 20,000gp in 1d4 days. So he can sell off 100,000gp in 5 * 1d4 days.</p><p></p><p>A player with 20 skill ranks can sell off 30,000gp in 1d4 days. So he can sell off 100,000gp in ~3.5 * 1d4 days.</p><p></p><p>Now if they want to roll it, you just compute using the same logic.</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="Vlos, post: 1599461, member: 15447"] haiiro, I like your rules, though I am a bit sceptical about the GI DC of 15 + Caster Level. This works good if you are only selling a single item and even then it will require you figure out the caster level. I would suggest the alternative to base it on the cost. This would allow you to sell single items as well as multiple items in one deal. Your higher level caster items will most likely cost more anyways so the DC will still increase with the more powerful magic items. Originally I though you could calulate the COST-FACTOR (CF) by dividing the cost by 1000. thus a 3000gp item would have a CF of 3 for a total DC = 18. But this falls down on larger values or lots of items. Then I though ok at certain skill levels GI would give you a bonus, but after a bit of thought I just came to GI Skill ranks * 1000. Thus a character with 1 skill rank of GI can sell an 1000gp item as easily as a character with 10 skill ranks can sell a 10,000gp item. 1,000gp / (1 skill * 1000) = CF(1) 10,000gp / (10 skill * 1000) = CF(1) Now for selling really large amounts, (lets say you just cleared out a castle and have 100,000gp worth of items) you compute the time it takes similar to crafting an item. Now taking 10. A player with 10 skill ranks can sell off 20,000gp in 1d4 days. So he can sell off 100,000gp in 5 * 1d4 days. A player with 20 skill ranks can sell off 30,000gp in 1d4 days. So he can sell off 100,000gp in ~3.5 * 1d4 days. Now if they want to roll it, you just compute using the same logic. Just some thoughts. [/QUOTE]
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