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How do you handle selling magic items in your campaign? (New question on page 4)
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<blockquote data-quote="Woas" data-source="post: 1618276" data-attributes="member: 16317"><p>1st roll is a Gather Info check. This check is for the players to find info on someone who is willing to barter with them in the first place. The better the roll, the more expensive the item they have to barter for is (usually). You don't have to do this one everytime though. Once the players find a person, they may be able to go back to them multiple times. So that roll isn't that hard... you can have some fun comming up with neat traders.</p><p></p><p>Once the NPC and the players meet, the NPC does an Appraise check. The players are welcome to appraise the NPCs item(s) as well. Sometimes the NPC can appraise themselves. I have had situations where the NPC is some wealthy so-and-so and had a hired appraiser in the room with them. Theres also a number of magic and mudane items that help out with appraise checks. Its all up to you when it comes to that in regards of how well the NPC can appraise. With the appraise checks in, the starting prices are set. Sometimes, depending on the appraise check the prices can be skewed and the players may actually be getting jipped, or in some cases, they could be getting a real bargain.</p><p></p><p>Either way, once the prices are set then I use opposed diplomacy checks. These checks work like this: Joe-Joe the Insane Wizard is trading with Billy the NPC. Joe-Joe believes that Billy's item isn't quite worth the same as his, and would like Billy to throw on a little extra. This calls for opposed Diplomacy checks. For every 100 gold Joe-Joe wants Billy to add, he recieves a -1 penalty to his diplomacy check. If Joe-Joe wins, then Billy will agree to add in extra. If Billy wins, then he stands firm at his price. With the new price set, if Billy still thinks its fair prices based off the appraise check then they can just trade. If Billy thinks the trade isn't fair anymore, then Billy may attempt to raise Joe-Joe's price the same way with the same 100 gold per -1. This goes back and forth until both are in agreement. This same thing can be done in reverse. If Joe-Joe felt that Billy's item was to expensive from the get go, he may try to get Billy to reduce the price the same way with 100 gold per -1. However it usually works out that Billy would want Joe-Joe to raise his price before he would lower his... but thats just my games. I guess it doesn't have to be that way everytime.</p><p></p><p>To keep people from just raising it 99 gold unlimited times without a penalty, there is also a cumulative -1 penalty each time you ask to raise (or lower) the price. But the 1st price raise is free.</p><p></p><p>Thats pretty much it. If its kinda klunky to read I appologize. I don't really have it written down 100% in one place... I just know it off hand. Its one of those strange systems that grew from experience and use.</p></blockquote><p></p>
[QUOTE="Woas, post: 1618276, member: 16317"] 1st roll is a Gather Info check. This check is for the players to find info on someone who is willing to barter with them in the first place. The better the roll, the more expensive the item they have to barter for is (usually). You don't have to do this one everytime though. Once the players find a person, they may be able to go back to them multiple times. So that roll isn't that hard... you can have some fun comming up with neat traders. Once the NPC and the players meet, the NPC does an Appraise check. The players are welcome to appraise the NPCs item(s) as well. Sometimes the NPC can appraise themselves. I have had situations where the NPC is some wealthy so-and-so and had a hired appraiser in the room with them. Theres also a number of magic and mudane items that help out with appraise checks. Its all up to you when it comes to that in regards of how well the NPC can appraise. With the appraise checks in, the starting prices are set. Sometimes, depending on the appraise check the prices can be skewed and the players may actually be getting jipped, or in some cases, they could be getting a real bargain. Either way, once the prices are set then I use opposed diplomacy checks. These checks work like this: Joe-Joe the Insane Wizard is trading with Billy the NPC. Joe-Joe believes that Billy's item isn't quite worth the same as his, and would like Billy to throw on a little extra. This calls for opposed Diplomacy checks. For every 100 gold Joe-Joe wants Billy to add, he recieves a -1 penalty to his diplomacy check. If Joe-Joe wins, then Billy will agree to add in extra. If Billy wins, then he stands firm at his price. With the new price set, if Billy still thinks its fair prices based off the appraise check then they can just trade. If Billy thinks the trade isn't fair anymore, then Billy may attempt to raise Joe-Joe's price the same way with the same 100 gold per -1. This goes back and forth until both are in agreement. This same thing can be done in reverse. If Joe-Joe felt that Billy's item was to expensive from the get go, he may try to get Billy to reduce the price the same way with 100 gold per -1. However it usually works out that Billy would want Joe-Joe to raise his price before he would lower his... but thats just my games. I guess it doesn't have to be that way everytime. To keep people from just raising it 99 gold unlimited times without a penalty, there is also a cumulative -1 penalty each time you ask to raise (or lower) the price. But the 1st price raise is free. Thats pretty much it. If its kinda klunky to read I appologize. I don't really have it written down 100% in one place... I just know it off hand. Its one of those strange systems that grew from experience and use. [/QUOTE]
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