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How do you handle selling magic items in your campaign? (New question on page 4)
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<blockquote data-quote="haiiro" data-source="post: 1627616" data-attributes="member: 1891"><p><strong>A dilemma</strong></p><p></p><p>I've finally whipped my little system for selling magic items into a form I'm happy with, and now I've got a dilemma: I'd like to publish it, either as a free PDF or a very low-cost PDF.</p><p></p><p>This sounds like it could be a lot of fun, but given that I developed it after discussing the idea in this thread, and reading the two others that Larcen linked us to, is it even possible? I have no desire to steal anyone's ideas, and the system I came up with is wholly my own -- but it was certainly influenced by what's been posted here.</p><p></p><p>In particular:</p><p></p><p>- Ambrus's "40% base + roll" idea</p><p>- njrpg's "%ile chance = % of MV" idea</p><p>- Larcen's many viewpoints on the topic</p><p>- Spatzimaus's breakdown of high supply vs. high demand</p><p></p><p>My current version has an acknowledgements section that reads as follows:</p><p></p><p>"<em>After playing a session that was a bit bogged down by mundane tasks, my gaming group came up with the idea of creating a simple system for selling magic items in-game. Three of the players in this campaign, [names withheld for the moment], all provided excellent inspiration and feedback.</em></p><p><em></em></p><p><em>When I asked how others resolved the sale of magic items on the EN World messageboards, I got a lot of good responses. Four posters in particular contributed ideas that helped me come up with this little system: Ambrus, Larcen, njrpg and Spatzimaus.</em></p><p><em></em></p><p><em>My thanks to all of you!</em>"</p><p></p><p>So...what's the right course here?</p></blockquote><p></p>
[QUOTE="haiiro, post: 1627616, member: 1891"] [b]A dilemma[/b] I've finally whipped my little system for selling magic items into a form I'm happy with, and now I've got a dilemma: I'd like to publish it, either as a free PDF or a very low-cost PDF. This sounds like it could be a lot of fun, but given that I developed it after discussing the idea in this thread, and reading the two others that Larcen linked us to, is it even possible? I have no desire to steal anyone's ideas, and the system I came up with is wholly my own -- but it was certainly influenced by what's been posted here. In particular: - Ambrus's "40% base + roll" idea - njrpg's "%ile chance = % of MV" idea - Larcen's many viewpoints on the topic - Spatzimaus's breakdown of high supply vs. high demand My current version has an acknowledgements section that reads as follows: "[i]After playing a session that was a bit bogged down by mundane tasks, my gaming group came up with the idea of creating a simple system for selling magic items in-game. Three of the players in this campaign, [names withheld for the moment], all provided excellent inspiration and feedback. When I asked how others resolved the sale of magic items on the EN World messageboards, I got a lot of good responses. Four posters in particular contributed ideas that helped me come up with this little system: Ambrus, Larcen, njrpg and Spatzimaus. My thanks to all of you![/i]" So...what's the right course here? [/QUOTE]
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