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General Tabletop Discussion
*Dungeons & Dragons
How do you handle sleeping guards/monsters/victims?
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<blockquote data-quote="MrHotter" data-source="post: 7184499" data-attributes="member: 76055"><p>The Sleep spell makes you unconscious, but it also only can be broken with a slap, shake, damage or spell duration expiring. I'm not sure if non-magical sleep has the same rules.</p><p></p><p>The group made a good choice of using the pass without trace to get into position for the surpise attack, but I would still think a stealth vs perception roll would be needed to make sure that no one wakes up before the attack. Even if the party gets +10 to their stealth roll and the DM decides that being asleep gives the guards disadvantage on their perception check, there is still a chance that the guards could hear the ambush coming.</p><p></p><p>There is no 'sleeping' condition in the game. Unconcious should be close, but sleeping people are not 'unaware of their surroundings'. I know that I leap out of bed if I hear the sound of a dog about to throw up, so guards should be conditioned to wake up to the sound of someone getting stabbed to death in the bed next to them.</p><p></p><p> If the rules clarify this, then I would go with what the rules say. If I was going to make a ruling at the table without looking anything up, I would say that every round where someone is attacked then there should be a good chance of people waking up. </p><p></p><p>I like to imagine what the players would do if the roles were reversed. If I let some assassins get a free surprise attack on them while sleeping they would not be very happy. Especially if the rest of the party does not wake up after the first attack.</p></blockquote><p></p>
[QUOTE="MrHotter, post: 7184499, member: 76055"] The Sleep spell makes you unconscious, but it also only can be broken with a slap, shake, damage or spell duration expiring. I'm not sure if non-magical sleep has the same rules. The group made a good choice of using the pass without trace to get into position for the surpise attack, but I would still think a stealth vs perception roll would be needed to make sure that no one wakes up before the attack. Even if the party gets +10 to their stealth roll and the DM decides that being asleep gives the guards disadvantage on their perception check, there is still a chance that the guards could hear the ambush coming. There is no 'sleeping' condition in the game. Unconcious should be close, but sleeping people are not 'unaware of their surroundings'. I know that I leap out of bed if I hear the sound of a dog about to throw up, so guards should be conditioned to wake up to the sound of someone getting stabbed to death in the bed next to them. If the rules clarify this, then I would go with what the rules say. If I was going to make a ruling at the table without looking anything up, I would say that every round where someone is attacked then there should be a good chance of people waking up. I like to imagine what the players would do if the roles were reversed. If I let some assassins get a free surprise attack on them while sleeping they would not be very happy. Especially if the rest of the party does not wake up after the first attack. [/QUOTE]
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Community
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How do you handle sleeping guards/monsters/victims?
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