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How do you handle social skills in D&D?
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<blockquote data-quote="Mort" data-source="post: 5727791" data-attributes="member: 762"><p>My group has been together for a long time so the dynamic is very different from a new group or a Con game. I just let the players free roleplay/discuss with an occasional reminder to each player re: their and the other person's actual social skills. Rolls are generally not involved, though very occasionally I'll have the players roll just so they can see what level of persuasiveness etc. they are supposed to play too.</p><p></p><p> </p><p></p><p></p><p>Generally, I will roll for the NPCs check and then adjust accordingly. For example if the "intimidating" guard rolls a 1 when trying to bully the PC I'll do something like have my voice crack in the middle of his addressing the PC (or something else to come off as unintimidating as possible etc.) Or if the PC is bluffing and rolls poorly, I'll "accidentaly" throw in something that the PCs know to be blatantly untrue.</p><p></p><p>If the check is high (say higher than their insight), I'll:</p><p></p><p>1) play it straight - I'm a lawyer and a decent poker player, I can say just about anything with a straight face <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />; and/or </p><p></p><p>2) if absolutely necessary, I'll "remind" the player that they really do want to believe the NPC and to react accordingly.</p></blockquote><p></p>
[QUOTE="Mort, post: 5727791, member: 762"] My group has been together for a long time so the dynamic is very different from a new group or a Con game. I just let the players free roleplay/discuss with an occasional reminder to each player re: their and the other person's actual social skills. Rolls are generally not involved, though very occasionally I'll have the players roll just so they can see what level of persuasiveness etc. they are supposed to play too. Generally, I will roll for the NPCs check and then adjust accordingly. For example if the "intimidating" guard rolls a 1 when trying to bully the PC I'll do something like have my voice crack in the middle of his addressing the PC (or something else to come off as unintimidating as possible etc.) Or if the PC is bluffing and rolls poorly, I'll "accidentaly" throw in something that the PCs know to be blatantly untrue. If the check is high (say higher than their insight), I'll: 1) play it straight - I'm a lawyer and a decent poker player, I can say just about anything with a straight face ;); and/or 2) if absolutely necessary, I'll "remind" the player that they really do want to believe the NPC and to react accordingly. [/QUOTE]
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How do you handle social skills in D&D?
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