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How do you handle social skills in D&D?
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<blockquote data-quote="pemerton" data-source="post: 5728212" data-attributes="member: 42582"><p>No express agreement - more a series of understandings that have emerged over the years.</p><p></p><p>As a GM, I'm pretty forward in encouraging the players to use their metagame knowledge to push their PCs in the direction they want to (ie adopt Author rather than Actor stance). Some of my players are more hesitant, preferring a purer Actor stance - that's fine for them, and the other players will recognise when this is happening and work around it (in effect it's a shifting of the metagame burden to those who are comfortable to bear it).</p><p></p><p>I also wanted to say - skill challenges are a different beast. If a player fails a check in a skill challenge, then I might indicate that this consists in his/her PC being persuaded to do something, or being influenced in a certain way, as part of my general handling of the complications that failed checks introduce into that sort of complex action resolution system. Because that is moving a bit away from traditional RPG expectations (unless magic is involved) I handle it with care!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5728212, member: 42582"] No express agreement - more a series of understandings that have emerged over the years. As a GM, I'm pretty forward in encouraging the players to use their metagame knowledge to push their PCs in the direction they want to (ie adopt Author rather than Actor stance). Some of my players are more hesitant, preferring a purer Actor stance - that's fine for them, and the other players will recognise when this is happening and work around it (in effect it's a shifting of the metagame burden to those who are comfortable to bear it). I also wanted to say - skill challenges are a different beast. If a player fails a check in a skill challenge, then I might indicate that this consists in his/her PC being persuaded to do something, or being influenced in a certain way, as part of my general handling of the complications that failed checks introduce into that sort of complex action resolution system. Because that is moving a bit away from traditional RPG expectations (unless magic is involved) I handle it with care! [/QUOTE]
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