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How do you handle social skills in D&D?
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<blockquote data-quote="Gryph" data-source="post: 5728296" data-attributes="member: 98071"><p>In almost every case of 1. I do not allow skills rolls. That comes too close to 1 player taking control of another player's character, even if just briefly. One of the few exceptions I make is for Bluff used for a disguise but I then narrate the disguised PC's actions (with his input of what he was disguised as and what he was trying to pull off)</p><p></p><p>For 2. I use Passive Insight as a defense against an NPC who is trying to bluff a PC. Failure of the bluff roll alerts the PC that something seems off. I never roll Diplomacy or Intimidate against PCs. They are in charge of there own characters, reactions and actions.</p><p></p><p>Oh, and I will lie to the PCs with an NPC without rolling bluff. The PCs can ask for insight checks. Bluff is actually rarely used by me.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5728296, member: 98071"] In almost every case of 1. I do not allow skills rolls. That comes too close to 1 player taking control of another player's character, even if just briefly. One of the few exceptions I make is for Bluff used for a disguise but I then narrate the disguised PC's actions (with his input of what he was disguised as and what he was trying to pull off) For 2. I use Passive Insight as a defense against an NPC who is trying to bluff a PC. Failure of the bluff roll alerts the PC that something seems off. I never roll Diplomacy or Intimidate against PCs. They are in charge of there own characters, reactions and actions. Oh, and I will lie to the PCs with an NPC without rolling bluff. The PCs can ask for insight checks. Bluff is actually rarely used by me. [/QUOTE]
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How do you handle social skills in D&D?
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