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How do you handle someone who is not surprised but is unaware of any threats?
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<blockquote data-quote="clearstream" data-source="post: 8031005" data-attributes="member: 71699"><p>It might have been that you were reading my comments to mean that I was ruling out any level of noticing (for me, spidey-sense is noticing, on some level) while I was reading your comments to imply the stronger level of noticing (pinpointing location, breaking concealment). I was endorsing comments that laid out ways for DMs to implement weak-noticing... but in my own comments was giving an overly-purist mechanical explanation.</p><p></p><p></p><p>I'd make it consistent for two reasons. First, I think it is easier for players to rely on their expectations if a DM applies mechanics consistently. Second - on a purist note - I think game mechanics should apply their effects consistently and simply. For Alert to operate as you describe, it would need to have something about it that detected not only danger, but kinds of concealment. Which doesn't make it wrong to DM it that way: it just seems too baroque for me. Unnecessary.</p><p></p><p>I guess my approach to mechanics is Taoist - let them do what is necessary that they do, and no more <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="clearstream, post: 8031005, member: 71699"] It might have been that you were reading my comments to mean that I was ruling out any level of noticing (for me, spidey-sense is noticing, on some level) while I was reading your comments to imply the stronger level of noticing (pinpointing location, breaking concealment). I was endorsing comments that laid out ways for DMs to implement weak-noticing... but in my own comments was giving an overly-purist mechanical explanation. I'd make it consistent for two reasons. First, I think it is easier for players to rely on their expectations if a DM applies mechanics consistently. Second - on a purist note - I think game mechanics should apply their effects consistently and simply. For Alert to operate as you describe, it would need to have something about it that detected not only danger, but kinds of concealment. Which doesn't make it wrong to DM it that way: it just seems too baroque for me. Unnecessary. I guess my approach to mechanics is Taoist - let them do what is necessary that they do, and no more :) [/QUOTE]
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How do you handle someone who is not surprised but is unaware of any threats?
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