Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you handle 'special' actions in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meridius" data-source="post: 5069278" data-attributes="member: 84798"><p>Very cool systems, I especially like the simpleness of Raven Crowking's ruleset. </p><p></p><p>The DMG says I should 'adjudicate' combat stunts. But in my opinion, that's easier said than done. I'm not that good at balancing things on the run, and like stormonu, I also have the bad habit of striking down such things when I don't count on them. It's just that lately, the magic users have been stealing the show, and my more martial characters simply don't roll natural 20's as of late. </p><p></p><p>My own best shot at this (still untested, due to no-one rolling nat20's) was making the critical hit equal to a stunt. Player has to think up a stunt at the spot, or the attack will be a normal attack. Reward for very creative attacks may be a little bonus damage. But it's entirely too random.</p><p></p><p>I also like the idea of having 1 stunt per encounter or rolling for a stunt. This could ideally cross over with Raven Crowking's writing. I don't want stunts to always succeed due to immense bonuses. I want my players to be ABLE to do stunts, but at such a low frequency that they HAVE to make the most of it. It shouldn't normally be part of combat. </p><p></p><p>The 'momentum' brought a slightly different idea to my mind. Someone could save up on 'confidence' , for example: a hit is +1 confidence, being hit is -1, killing something is +2, and being killed or downed puts you back at 0, when reaching 20, you can attempt a stunt, if it fails, that is -5 confidence, if it succeeds, you're back at 0, but you can immediately perform a stunt. This stunt must be sufficiently powerful to heavily damage a healthy powerful creature, or slay almost all damaged or weaker creatures. Of course, in a cool way. I'm afraid this will lead to stunts being too frequent though.</p><p></p><p>Still hoping for more great ideas, this is certainly sparking my imagination. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Meridius, post: 5069278, member: 84798"] Very cool systems, I especially like the simpleness of Raven Crowking's ruleset. The DMG says I should 'adjudicate' combat stunts. But in my opinion, that's easier said than done. I'm not that good at balancing things on the run, and like stormonu, I also have the bad habit of striking down such things when I don't count on them. It's just that lately, the magic users have been stealing the show, and my more martial characters simply don't roll natural 20's as of late. My own best shot at this (still untested, due to no-one rolling nat20's) was making the critical hit equal to a stunt. Player has to think up a stunt at the spot, or the attack will be a normal attack. Reward for very creative attacks may be a little bonus damage. But it's entirely too random. I also like the idea of having 1 stunt per encounter or rolling for a stunt. This could ideally cross over with Raven Crowking's writing. I don't want stunts to always succeed due to immense bonuses. I want my players to be ABLE to do stunts, but at such a low frequency that they HAVE to make the most of it. It shouldn't normally be part of combat. The 'momentum' brought a slightly different idea to my mind. Someone could save up on 'confidence' , for example: a hit is +1 confidence, being hit is -1, killing something is +2, and being killed or downed puts you back at 0, when reaching 20, you can attempt a stunt, if it fails, that is -5 confidence, if it succeeds, you're back at 0, but you can immediately perform a stunt. This stunt must be sufficiently powerful to heavily damage a healthy powerful creature, or slay almost all damaged or weaker creatures. Of course, in a cool way. I'm afraid this will lead to stunts being too frequent though. Still hoping for more great ideas, this is certainly sparking my imagination. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you handle 'special' actions in your game?
Top