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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How do you handle starting equipment for a non-1st level character?
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<blockquote data-quote="Oryan77" data-source="post: 4009083" data-attributes="member: 18701"><p>I always tell myself that I will choose magic items for new PCs, but then I never have the heart to do it.</p><p></p><p>I end up letting them pick what they want as long as no item is more than 1/4 of their total character wealth. If I'm going to allow something expensive in the game, then I want to be the one that decides what it will be...I don't like to be influenced on letting the player decide what 1-trick pony item he will have. Other than that though, I'm pretty lenient on what they have.</p><p></p><p>The only new rule I've come up with was that they can't choose anything from the Magic Item Compendium and I also ask them not to look in that book (if they already haven't) so that they will be more surprised when I give them items from it in game.</p><p></p><p>Only once have I had to ask a player to choose different items and that was because he picked 2 skill boosting items that allowed his class to roll skill checks in place of save checks. That gave him a huge advantage and therefore those items were way more powerful than what they were meant to be...especially for their cost.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 4009083, member: 18701"] I always tell myself that I will choose magic items for new PCs, but then I never have the heart to do it. I end up letting them pick what they want as long as no item is more than 1/4 of their total character wealth. If I'm going to allow something expensive in the game, then I want to be the one that decides what it will be...I don't like to be influenced on letting the player decide what 1-trick pony item he will have. Other than that though, I'm pretty lenient on what they have. The only new rule I've come up with was that they can't choose anything from the Magic Item Compendium and I also ask them not to look in that book (if they already haven't) so that they will be more surprised when I give them items from it in game. Only once have I had to ask a player to choose different items and that was because he picked 2 skill boosting items that allowed his class to roll skill checks in place of save checks. That gave him a huge advantage and therefore those items were way more powerful than what they were meant to be...especially for their cost. [/QUOTE]
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How do you handle starting equipment for a non-1st level character?
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