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How do you handle starting equipment for a non-1st level character?
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<blockquote data-quote="Arkhandus" data-source="post: 4009589" data-attributes="member: 13966"><p>Normally, I use a set amount based on the suggested wealth in the DMG. For some of my campaigns, where wealth or magic items are much more rare, like Rhunaria, I set the value to a certain fraction of that and round up; like 1/3rd the DMG suggested wealth, rounded up to the nearest 100 GP (but then, in Rhunaria, most characters get Gifts of the Warrior's Spirit that duplicate some basic magic item benefits, so they don't need to waste money on mere stat-boosters).</p><p></p><p>Once in a while I use a slightly higher value, like with my Land of the Nine Swords campaign, where I gave the PCs some 3-10 thousand extra GP for their 12th level characters (I forget the exact amount, but I just took the suggested value and rounded up to the nearest 10K).</p><p></p><p>I almost always use the (very reasonable) suggestion in the DMG of limiting PCs to buying no magic item worth more than half of their starting GP, at character creation. I'm as likely as not to start PCs at 1st-level or a higher level, and when I start them at 1st-level, I use the normal 1st-level wealth/item guidelines (free starting outfit, no special/masterwork/alchemical/magic items to start with, and rolled starting wealth; but once in a while I just go with the maximum rolled wealth or half of that for 1st-level PCs).</p><p></p><p></p><p>Dead PCs..... Depends on the group and campaign, generally. Once in a while there's no surviving/recoverable loot from the corpse (when the cleric died in my Land of the Nine Swords campaign, it was from his as-yet-unused Necklace of Fireballs being detonated; only a few of his magic items made their saves against the massive series of explosions). Other times, the group is obligated to either bury the corpse with its possessions, or to send them back to any surviving relatives.</p><p></p><p>Most of the time, though, there's no such means of avoiding it; the PCs get their dead buddy's treasure. Then I just don't put as much treasure on foes for a while (or they fight more enemies who have no treasure with them, like dire wolves and dinosaurs and stuff). The new replacement PC, if any, starts with as much wealth as I'd normally give at their starting level, plus a small extra chunk of GP if the party's accumulated about as much treasure as they could be expected to have at the next level higher.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4009589, member: 13966"] Normally, I use a set amount based on the suggested wealth in the DMG. For some of my campaigns, where wealth or magic items are much more rare, like Rhunaria, I set the value to a certain fraction of that and round up; like 1/3rd the DMG suggested wealth, rounded up to the nearest 100 GP (but then, in Rhunaria, most characters get Gifts of the Warrior's Spirit that duplicate some basic magic item benefits, so they don't need to waste money on mere stat-boosters). Once in a while I use a slightly higher value, like with my Land of the Nine Swords campaign, where I gave the PCs some 3-10 thousand extra GP for their 12th level characters (I forget the exact amount, but I just took the suggested value and rounded up to the nearest 10K). I almost always use the (very reasonable) suggestion in the DMG of limiting PCs to buying no magic item worth more than half of their starting GP, at character creation. I'm as likely as not to start PCs at 1st-level or a higher level, and when I start them at 1st-level, I use the normal 1st-level wealth/item guidelines (free starting outfit, no special/masterwork/alchemical/magic items to start with, and rolled starting wealth; but once in a while I just go with the maximum rolled wealth or half of that for 1st-level PCs). Dead PCs..... Depends on the group and campaign, generally. Once in a while there's no surviving/recoverable loot from the corpse (when the cleric died in my Land of the Nine Swords campaign, it was from his as-yet-unused Necklace of Fireballs being detonated; only a few of his magic items made their saves against the massive series of explosions). Other times, the group is obligated to either bury the corpse with its possessions, or to send them back to any surviving relatives. Most of the time, though, there's no such means of avoiding it; the PCs get their dead buddy's treasure. Then I just don't put as much treasure on foes for a while (or they fight more enemies who have no treasure with them, like dire wolves and dinosaurs and stuff). The new replacement PC, if any, starts with as much wealth as I'd normally give at their starting level, plus a small extra chunk of GP if the party's accumulated about as much treasure as they could be expected to have at the next level higher. [/QUOTE]
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How do you handle starting equipment for a non-1st level character?
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