Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle surprised but won initiative?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 9867030" data-attributes="member: 6802951"><p>I think that the reason that modern D&D doesn't tend to get into the above example is less about <em>combat</em>-as-war being less popular (although it is), and more about <em>gaming</em>-as-war being less popular.</p><p>People are playing more heroic characters, and adventures have become more about achieving a specific end rather than killing anyone in a specific uniform/of a specific race. D&D had its roots in wargaming, but attitudes have changed over the decades.</p><p></p><p>Thus the interest in wiping out 20 orcs before they can react has waned, since "They're orcs" is no longer a valid reason to kill them. If the party has the opportunity for a perfect ambush, it stands to reason that they could avoid contact completely. Or the characters may wish to actually talk to the orcs to find their intentions before deciding that they need to be killed. That won't stop them stacking the odds, but it precludes just murdering them before they are aware of the party.</p><p></p><p></p><p>There are other styles of film around, and even if the former are the only kind that you go to the cinema to watch, there is other media.</p><p>The Lord of the rings combat is often a bit too flashy, but some of the stuff like the Game of Thrones/Knight of the seven Kingdoms and similar is less so.</p><p></p><p>Now you can get less-cinematic combat in media, where things are set up so their opponents can't respond, and so the heroes are just killing their way through to show off how badass they are. But that form of set-piece combat is less common in modern D&D due to the above attitude change.</p><p></p><p></p><p>There is always the potential for a lateral adjustment of the aggregate, but respect of the time of the people involved in the game is also a thing. Different DMs are going to draw the line in different places, but there is some point where a combat is so trivial, it is not worth wasting the half-hour or whatever of game time on.</p><p></p><p></p><p>People have more than one sense.</p><p>People who often enter into dangerous situations where they rely on those senses can get <em>very </em>good at paying attention to them.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9867030, member: 6802951"] I think that the reason that modern D&D doesn't tend to get into the above example is less about [I]combat[/I]-as-war being less popular (although it is), and more about [I]gaming[/I]-as-war being less popular. People are playing more heroic characters, and adventures have become more about achieving a specific end rather than killing anyone in a specific uniform/of a specific race. D&D had its roots in wargaming, but attitudes have changed over the decades. Thus the interest in wiping out 20 orcs before they can react has waned, since "They're orcs" is no longer a valid reason to kill them. If the party has the opportunity for a perfect ambush, it stands to reason that they could avoid contact completely. Or the characters may wish to actually talk to the orcs to find their intentions before deciding that they need to be killed. That won't stop them stacking the odds, but it precludes just murdering them before they are aware of the party. There are other styles of film around, and even if the former are the only kind that you go to the cinema to watch, there is other media. The Lord of the rings combat is often a bit too flashy, but some of the stuff like the Game of Thrones/Knight of the seven Kingdoms and similar is less so. Now you can get less-cinematic combat in media, where things are set up so their opponents can't respond, and so the heroes are just killing their way through to show off how badass they are. But that form of set-piece combat is less common in modern D&D due to the above attitude change. There is always the potential for a lateral adjustment of the aggregate, but respect of the time of the people involved in the game is also a thing. Different DMs are going to draw the line in different places, but there is some point where a combat is so trivial, it is not worth wasting the half-hour or whatever of game time on. People have more than one sense. People who often enter into dangerous situations where they rely on those senses can get [I]very [/I]good at paying attention to them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle surprised but won initiative?
Top