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General Tabletop Discussion
*Dungeons & Dragons
How do you handle surprised but won initiative?
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<blockquote data-quote="Lanefan" data-source="post: 9867284" data-attributes="member: 29398"><p>IME adventures have almost always been about achieving a specific end, even if that end is merely to strip a site of anything worth more than a few pence.</p><p></p><p>Sometimes, sure. Other times not so much e.g. when the Orcs hold and guard the only approach to the BBEG's lair.</p><p></p><p>That, and I'm more than fine with species having societal/cultural tendencies toward certain behaviors and-or</p><p></p><p>One of the players in my game (who IRL is a total pacifist) is currently playing a violence-driven Barbarian-type character in whose eyes any problem can be solved by simple and repeated application of violence until the problem either goes away or dies. This character hates it when the in-character pacifist Nature Cleric wants to talk to the foes, as it inevitably means there'll be a peace treaty of some sort and thus, no violence. It's to the point where "peace treaty" has become a swear word to him.</p><p></p><p>Even GoT combat gets a bit cinematic at times, but you're right - it's generally way better done than most.</p><p></p><p>What annoys me about the attitude change, at least to some extent, is that it carries the appearance of moving away from having the characters just do what they would do were they real people; which to me is the ultimate goal of role-playing.</p><p></p><p>The way I see it, the people involved are going to be spending that real-world time anyway, whether it's grinding through a few trivial combats or rockin' out against the BBEG. Some sessions they efficiently get through a lot of material, other sessions they inefficiently get close to nowhere, and a whole bunch of different factors determine this from one week to the next.</p><p></p><p>Of course; but if I walk into a dark room and sixth-sense a threat there I still have no way of knowing whether it's ahead of me, above me, behind me, or if it's going for my head or my knees or my hands, or whether it even exists at all. Which means that if I try to defend myself there's every bit as much chance I'll make my situation worse as make it better.</p><p></p><p>Thanks for the thoughtful reply, btw.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9867284, member: 29398"] IME adventures have almost always been about achieving a specific end, even if that end is merely to strip a site of anything worth more than a few pence. Sometimes, sure. Other times not so much e.g. when the Orcs hold and guard the only approach to the BBEG's lair. That, and I'm more than fine with species having societal/cultural tendencies toward certain behaviors and-or One of the players in my game (who IRL is a total pacifist) is currently playing a violence-driven Barbarian-type character in whose eyes any problem can be solved by simple and repeated application of violence until the problem either goes away or dies. This character hates it when the in-character pacifist Nature Cleric wants to talk to the foes, as it inevitably means there'll be a peace treaty of some sort and thus, no violence. It's to the point where "peace treaty" has become a swear word to him. Even GoT combat gets a bit cinematic at times, but you're right - it's generally way better done than most. What annoys me about the attitude change, at least to some extent, is that it carries the appearance of moving away from having the characters just do what they would do were they real people; which to me is the ultimate goal of role-playing. The way I see it, the people involved are going to be spending that real-world time anyway, whether it's grinding through a few trivial combats or rockin' out against the BBEG. Some sessions they efficiently get through a lot of material, other sessions they inefficiently get close to nowhere, and a whole bunch of different factors determine this from one week to the next. Of course; but if I walk into a dark room and sixth-sense a threat there I still have no way of knowing whether it's ahead of me, above me, behind me, or if it's going for my head or my knees or my hands, or whether it even exists at all. Which means that if I try to defend myself there's every bit as much chance I'll make my situation worse as make it better. Thanks for the thoughtful reply, btw. [/QUOTE]
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How do you handle surprised but won initiative?
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