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*Pathfinder & Starfinder
How do You Handle the Big 6?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5473104" data-attributes="member: 19675"><p>If you want to, the same kind of scarcity applied to material goods can be applied to spells as well.</p><p></p><p>In earlier editions of D&D, the contents of a Wizard's first spellbook were determined randomly from a short list of spells. And even though they learned a certain number of spells automatically, those, too, were determined somewhat randomly* by the player having to roll to see if his PC had successfully learned it or not. The only spells a Wizard could choose from freely were those he found over the course of his career as an adventurer, on scrolls and in books.</p><p></p><p>What this does is it reduces the probability that every spellcaster knows the exact same spells...including the "game-breakers."</p><p></p><p>As for a non-Meta reason to do so, I've always thought of it thus: the automatically learned spells represent the bits & pieces of study the caster has been toting around while living his life as an adventurer. Even though he may be studying more fervently his research notes on Black Tentacles, it may be that he had an epiphany studying Charm Monster instead- he just "got it."</p><p></p><p></p><p></p><p></p><p></p><p></p><p>* Whether this was a HR or not, I don't recall at the moment.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5473104, member: 19675"] If you want to, the same kind of scarcity applied to material goods can be applied to spells as well. In earlier editions of D&D, the contents of a Wizard's first spellbook were determined randomly from a short list of spells. And even though they learned a certain number of spells automatically, those, too, were determined somewhat randomly* by the player having to roll to see if his PC had successfully learned it or not. The only spells a Wizard could choose from freely were those he found over the course of his career as an adventurer, on scrolls and in books. What this does is it reduces the probability that every spellcaster knows the exact same spells...including the "game-breakers." As for a non-Meta reason to do so, I've always thought of it thus: the automatically learned spells represent the bits & pieces of study the caster has been toting around while living his life as an adventurer. Even though he may be studying more fervently his research notes on Black Tentacles, it may be that he had an epiphany studying Charm Monster instead- he just "got it." * Whether this was a HR or not, I don't recall at the moment. [/QUOTE]
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