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General Tabletop Discussion
*Dungeons & Dragons
How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="cbwjm" data-source="post: 7603957" data-attributes="member: 6788732"><p>Like many others who have already posted, I don't think druids would be out and about enhancing crops, my druids tend to be if not openly hostile to civilisation clearing land for crops at least not willing to help. However, the priests of an agricultural god who have access to the nature domain probably would go about enhancing cropland but they might be tied to an area (their local parish) so even then it might only be a small percentage of farmland being enhanced. They might not even spend a lot of time enhancing cropland. If the land is fertile and yields are already great they may not see it as necessary to cast the spell. In areas where the land is not providing good yields is more likely where they focus their attentions.</p><p></p><p>For the fabricate issue, I just assume that not that many wizards are trained in the tools that are required to fabricate something of quality. Most wizards are trained by other wizards and tend towards sages rather than blacksmiths. However, I can certainly see an enterprising wizard more concerned with money than magic realising the potential of this spell and starting up a guild of wizardly craftsmen. It would be a cool addition to a setting to include the new "Wizardly Guild of Magical Craftsmanship" in a city with a handful of wizards focused on crafting quality goods with magic. </p><p></p><p>There has to be a bunch of other spells that would affect the world as well. I'm going to have to have a run through lists to find some.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7603957, member: 6788732"] Like many others who have already posted, I don't think druids would be out and about enhancing crops, my druids tend to be if not openly hostile to civilisation clearing land for crops at least not willing to help. However, the priests of an agricultural god who have access to the nature domain probably would go about enhancing cropland but they might be tied to an area (their local parish) so even then it might only be a small percentage of farmland being enhanced. They might not even spend a lot of time enhancing cropland. If the land is fertile and yields are already great they may not see it as necessary to cast the spell. In areas where the land is not providing good yields is more likely where they focus their attentions. For the fabricate issue, I just assume that not that many wizards are trained in the tools that are required to fabricate something of quality. Most wizards are trained by other wizards and tend towards sages rather than blacksmiths. However, I can certainly see an enterprising wizard more concerned with money than magic realising the potential of this spell and starting up a guild of wizardly craftsmen. It would be a cool addition to a setting to include the new "Wizardly Guild of Magical Craftsmanship" in a city with a handful of wizards focused on crafting quality goods with magic. There has to be a bunch of other spells that would affect the world as well. I'm going to have to have a run through lists to find some. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle the "economy killing spells" in your game?
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