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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="flametitan" data-source="post: 7604040" data-attributes="member: 6822731"><p>A couple things limit magic breaking the economy entirely (mainly that unless you are a player character or a particularly wealthy noble, magic is really bloody expensive), though it does warp things in my setting. For Plant Growth and Fabricate specifically, there's a couple things going on:</p><p></p><p>1. Druids are superstitious and paranoid about others learning their magic and using it against them. As a result, while there might be a couple here or there boosting production on fringe border towns, they're absolutely not willing to share their magic on such a scale as to really push population density up.</p><p></p><p>2. Not only does the rarity of the caster matter here, but generally, if you're able to cast spells on the power level of fabricate, you've got the eyes of the nobility and/or other wealthy persons on you. And you're not being hired to flood the market with plate armour. You are there to provide the magical goods and services they need. Usually it's managing a private teleportation circle, scrying on political enemies, protecting them from being scryed upon, being a personal <em>sending</em> relay... If you choose not to be hired, well, now you actually have to figure out where you're getting that gold to actually <em>start</em> your great scheme of flooding the market and by extension devaluing the product you're creating.</p></blockquote><p></p>
[QUOTE="flametitan, post: 7604040, member: 6822731"] A couple things limit magic breaking the economy entirely (mainly that unless you are a player character or a particularly wealthy noble, magic is really bloody expensive), though it does warp things in my setting. For Plant Growth and Fabricate specifically, there's a couple things going on: 1. Druids are superstitious and paranoid about others learning their magic and using it against them. As a result, while there might be a couple here or there boosting production on fringe border towns, they're absolutely not willing to share their magic on such a scale as to really push population density up. 2. Not only does the rarity of the caster matter here, but generally, if you're able to cast spells on the power level of fabricate, you've got the eyes of the nobility and/or other wealthy persons on you. And you're not being hired to flood the market with plate armour. You are there to provide the magical goods and services they need. Usually it's managing a private teleportation circle, scrying on political enemies, protecting them from being scryed upon, being a personal [i]sending[/i] relay... If you choose not to be hired, well, now you actually have to figure out where you're getting that gold to actually [i]start[/i] your great scheme of flooding the market and by extension devaluing the product you're creating. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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