Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle the "economy killing spells" in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 7604071" data-attributes="member: 463"><p>Well maybe, but this requires a few things.</p><p></p><p>1. There has to be expensive armour in the setting - fine, this is the default.</p><p>2. The PC must have the proficiency to make that expensive armour naturally.</p><p>3. They must have easy access to all the materials necessary.</p><p></p><p>By default I would probably limit the results of Fabrication with tool proficiency to the default 5e rules for item crating, ie you can produce 25gp/day of stuff - make it 25gp per casting with 12.5gp of raw materials. But sure if the PC is built as a master armoursmith (eg they're a Forgepriest Cleric) </p><p>AND they they are a Wizard 7+ then they are going to be able to make Plate armour. </p><p></p><p>They'll get rich.</p><p>All the soldiers will wear plate armour.</p><p>The value/cost of plate armour will drop dramatically.</p><p></p><p>After a shortish time the setting will resemble Europe ca 1500, with 'foundry plate' indeed ubiquitous and pretty cheap. I'd probably set the cost of plate to 60gp, since that happens to be the cost in Classic D&D, or 50gp I think it is in 4e. I doubt the raw materials will cost much less than that.</p><p></p><p>At this point the Wizard-7 armourer probably has the wealth of a Tier 3 character, and the local city/dukedom has a lot of very well armoured* soldiers. But it's not Connecticut Yankee in King Arthur's Court. The setting is not broken.</p><p></p><p>*Hm, I think this explains how all those hobgoblin leaders & orogs in the MM wear plate armour... a BBEG wiz-7 is Fabricating it! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Re 'very rich', the DMG suggests that skilled mundane crafters are making net 2.5gp/day after materials costs. Eg you can make a healing potion in 10 days for 25gp and (hopefully) sell it for 50gp. I can see the Fabricating wizard making ten times that much (eg 5 times per casting) in line with the rules for magic item crafting. So they make 750 gp/month, when a wealthy lifestyle is only 200gp. They are certainly very rich. But the King is likely pulling in a lot more.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7604071, member: 463"] Well maybe, but this requires a few things. 1. There has to be expensive armour in the setting - fine, this is the default. 2. The PC must have the proficiency to make that expensive armour naturally. 3. They must have easy access to all the materials necessary. By default I would probably limit the results of Fabrication with tool proficiency to the default 5e rules for item crating, ie you can produce 25gp/day of stuff - make it 25gp per casting with 12.5gp of raw materials. But sure if the PC is built as a master armoursmith (eg they're a Forgepriest Cleric) AND they they are a Wizard 7+ then they are going to be able to make Plate armour. They'll get rich. All the soldiers will wear plate armour. The value/cost of plate armour will drop dramatically. After a shortish time the setting will resemble Europe ca 1500, with 'foundry plate' indeed ubiquitous and pretty cheap. I'd probably set the cost of plate to 60gp, since that happens to be the cost in Classic D&D, or 50gp I think it is in 4e. I doubt the raw materials will cost much less than that. At this point the Wizard-7 armourer probably has the wealth of a Tier 3 character, and the local city/dukedom has a lot of very well armoured* soldiers. But it's not Connecticut Yankee in King Arthur's Court. The setting is not broken. *Hm, I think this explains how all those hobgoblin leaders & orogs in the MM wear plate armour... a BBEG wiz-7 is Fabricating it! :D Re 'very rich', the DMG suggests that skilled mundane crafters are making net 2.5gp/day after materials costs. Eg you can make a healing potion in 10 days for 25gp and (hopefully) sell it for 50gp. I can see the Fabricating wizard making ten times that much (eg 5 times per casting) in line with the rules for magic item crafting. So they make 750 gp/month, when a wealthy lifestyle is only 200gp. They are certainly very rich. But the King is likely pulling in a lot more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle the "economy killing spells" in your game?
Top