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General Tabletop Discussion
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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="TheSword" data-source="post: 7604081" data-attributes="member: 6879661"><p>Economics may be the problem, but Economics fixes it.</p><p></p><p>Plant Growth</p><p>As supply of fresh food exceeds demand then prices will reduce. Traders then must find new markets, however the perishable nature of farmed goods would limit the range. There would probably substantial immigration with neighboring Labour forces seeking food. Towns and cities would swell and increase with abundant food and Labour.</p><p></p><p>This sounds like a feature to me rather than a problem. I don’t actually have an issue with Druid’s supplementing produce like this. After all harvest festival is a religious tradition in many real countries. Chauntea in the FR practically embodies this approach.</p><p></p><p>Fabricate</p><p>If you want to limit wealth creation limit markets. The number of the population able to buy plate armour for 600gp should be very limited. Even the king should be wary about equipping a 100 of his guards with plate armour. This would cost 60,000 GP but he would probably be able to recruit 600 guards at least for the same cost.</p><p></p><p>Some other considerations...</p><p></p><p>- Plate armour was fitted to size so is not easily mass produced, that’s why it’s so expensive - essentially made to order</p><p>- Plate armour needs substantial upkeep and repair. There’s no such thing as stainless steel (unless you invent it)</p><p>- Plate would be massively encumbering for many regular soldiers, not to mention unwieldy.</p><p></p><p>Even with all that though. Is it a problem that a relatively powerful wizard has improved the lot of the realm. Stories are filled with stories of powerful wizards performing feats to aid the kingdom, building castles overnight, binding a terrible foe etc.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7604081, member: 6879661"] Economics may be the problem, but Economics fixes it. Plant Growth As supply of fresh food exceeds demand then prices will reduce. Traders then must find new markets, however the perishable nature of farmed goods would limit the range. There would probably substantial immigration with neighboring Labour forces seeking food. Towns and cities would swell and increase with abundant food and Labour. This sounds like a feature to me rather than a problem. I don’t actually have an issue with Druid’s supplementing produce like this. After all harvest festival is a religious tradition in many real countries. Chauntea in the FR practically embodies this approach. Fabricate If you want to limit wealth creation limit markets. The number of the population able to buy plate armour for 600gp should be very limited. Even the king should be wary about equipping a 100 of his guards with plate armour. This would cost 60,000 GP but he would probably be able to recruit 600 guards at least for the same cost. Some other considerations... - Plate armour was fitted to size so is not easily mass produced, that’s why it’s so expensive - essentially made to order - Plate armour needs substantial upkeep and repair. There’s no such thing as stainless steel (unless you invent it) - Plate would be massively encumbering for many regular soldiers, not to mention unwieldy. Even with all that though. Is it a problem that a relatively powerful wizard has improved the lot of the realm. Stories are filled with stories of powerful wizards performing feats to aid the kingdom, building castles overnight, binding a terrible foe etc. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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