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General Tabletop Discussion
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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="Blue" data-source="post: 7604235" data-attributes="member: 20564"><p>Bards get this as well. So, make it the norm. But don't forget what the druids get out of this - perhaps they require no expansion of civilization into natural areas, so they can't build more farms -and now with population increasing they require the druids just to avoid starvation.</p><p></p><p></p><p></p><p>Sure, so some. Others would likely rather do it in unspoiled areas rather than crops meant to be harvested and ultimately increase civilized population and their encroachment on the natural world.</p><p></p><p></p><p></p><p>Well, after they fulfill all ten orders for plate mail from thsoe who want it and are able to afford it in the land, making a modest profit for an adventurer after purchasing materials, they then would be going onto items that have less and less value.</p><p></p><p>There's a limited market for high priced items, and a 13th level caster is a rather rarefied resource who has plenty of other money making opportunities that this is a self-correcting problem.</p><p></p><p>Now, where that gets fun is when they start to bring in money that wouldn't be in circulation. Your average craftsman wouldn't have a chance to, say, sell things to a metallic dragon or tribe of Stone Giants. But a 13th level adventurer could. Bringing into circulation gold that would otherwise no be.</p></blockquote><p></p>
[QUOTE="Blue, post: 7604235, member: 20564"] Bards get this as well. So, make it the norm. But don't forget what the druids get out of this - perhaps they require no expansion of civilization into natural areas, so they can't build more farms -and now with population increasing they require the druids just to avoid starvation. Sure, so some. Others would likely rather do it in unspoiled areas rather than crops meant to be harvested and ultimately increase civilized population and their encroachment on the natural world. Well, after they fulfill all ten orders for plate mail from thsoe who want it and are able to afford it in the land, making a modest profit for an adventurer after purchasing materials, they then would be going onto items that have less and less value. There's a limited market for high priced items, and a 13th level caster is a rather rarefied resource who has plenty of other money making opportunities that this is a self-correcting problem. Now, where that gets fun is when they start to bring in money that wouldn't be in circulation. Your average craftsman wouldn't have a chance to, say, sell things to a metallic dragon or tribe of Stone Giants. But a 13th level adventurer could. Bringing into circulation gold that would otherwise no be. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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