Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle the "economy killing spells" in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7604376" data-attributes="member: 996"><p>Which drive down prices, enabling a minor population explosion. Now if the druids ever stop, people starve. Poor farmers, can't win.</p><p></p><p> Or, I suppose, all those nasty monsters with a taste for people could keep the population down.</p><p></p><p> Well, you'd need real craftsmen to train those wizards, I suppose. More likely, Fabricate becomes a specialty for commissions that have to be turned around all but instantly. </p><p></p><p> The inevitable question then becomes the smith:wizard:knight ratio.</p><p></p><p>It also seems likely that wizards are unwilling to do stuff like that systematically, they have arcane stuff to do. The game declines to model that - one could add "downtime rules for casters" that make it clear the spells/day thing is peak casting ability when adventuring or otherwise doing something vitally important, not something they can keep up month after month.</p><p></p><p></p><p> Maybe the most powerful willing to cast Fabricate every day instead of whatever it is wizards actually want to do...?</p><p></p><p></p><p> What if just staying a wizard requires a lot of downtime up-keep? </p><p></p><p> If you look at myth/legend/literature, you often see a mage or other supernatural do something analogous to fabricate - make an item appear out of thin air, build himself a tower overnight, whatever - thing is, by the end of the story, that thing is often gone, dissolved into mist, dispelled by sunlight, revealed to be an illusion, destroyed by demons, whatever...</p><p>...or turns out to be cursed.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7604376, member: 996"] Which drive down prices, enabling a minor population explosion. Now if the druids ever stop, people starve. Poor farmers, can't win. Or, I suppose, all those nasty monsters with a taste for people could keep the population down. Well, you'd need real craftsmen to train those wizards, I suppose. More likely, Fabricate becomes a specialty for commissions that have to be turned around all but instantly. The inevitable question then becomes the smith:wizard:knight ratio. It also seems likely that wizards are unwilling to do stuff like that systematically, they have arcane stuff to do. The game declines to model that - one could add "downtime rules for casters" that make it clear the spells/day thing is peak casting ability when adventuring or otherwise doing something vitally important, not something they can keep up month after month. Maybe the most powerful willing to cast Fabricate every day instead of whatever it is wizards actually want to do...? What if just staying a wizard requires a lot of downtime up-keep? If you look at myth/legend/literature, you often see a mage or other supernatural do something analogous to fabricate - make an item appear out of thin air, build himself a tower overnight, whatever - thing is, by the end of the story, that thing is often gone, dissolved into mist, dispelled by sunlight, revealed to be an illusion, destroyed by demons, whatever... ...or turns out to be cursed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle the "economy killing spells" in your game?
Top