Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle the "economy killing spells" in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Immortal Sun" data-source="post: 7604428"><p>Answers are of course, IMHW (In My Homebrew World):</p><p></p><p>1: Druids are a very closed group. Yes, one druid can fertilize a lot of crops, but there really aren't a lot of druids, and few of them are very keen on human civilization, with many of them busy dealing with the various threats to nature they don't really have time to send someone out to water some crops. It's not easy to go out and become a druid either, there aren't exactly monasteries and even if you do find a druid willing to teach you...you may no longer want to come back to civilized lands.</p><p></p><p>So all the feudal stuff still holds up. </p><p></p><p>Though to be fair I actually prefer to run more Renaissance-era campaigns, which only pushes Druids further to the fringe and makes them even <em>less</em> inclined to help civilized lands.</p><p></p><p>Nothing stopping a player from doing it I suppose, but I tend to provide small, intermittent down time and I have few druid players and even fewer of them who are interested in watering farmlands.</p><p></p><p>2: Wizards have better things to do, like investigating the magical mysteries of the universe. Wizards tend to be uninterested in the mundane "jobs" of life. Sure, a Wizard could do all the things you suggest. But...why would they? Now, if the King wants the wizard to design some kind of magical armor that does something crazy, that's the kind of job a wizard would undertake.</p><p></p><p>Also: I generally rule that Fabricate makes "generic" items. Yeah, it's clothes. Yeah, it's armor. But there's no style, no pizzazz, no detail work. It's just "yeah there's your shirt now get out." Even the spell says you need to make a crafting checking to put detail into it. That's where the "trained craftsmen" play into the picture. And quite frankly, to make something nice even <em>with</em> magic, you'd have to be a trained craftsman in the subject.</p><p></p><p>And then at that point you're combining magic-user arrogance with skilled artisan arrogance and yeah.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7604428"] Answers are of course, IMHW (In My Homebrew World): 1: Druids are a very closed group. Yes, one druid can fertilize a lot of crops, but there really aren't a lot of druids, and few of them are very keen on human civilization, with many of them busy dealing with the various threats to nature they don't really have time to send someone out to water some crops. It's not easy to go out and become a druid either, there aren't exactly monasteries and even if you do find a druid willing to teach you...you may no longer want to come back to civilized lands. So all the feudal stuff still holds up. Though to be fair I actually prefer to run more Renaissance-era campaigns, which only pushes Druids further to the fringe and makes them even [I]less[/I] inclined to help civilized lands. Nothing stopping a player from doing it I suppose, but I tend to provide small, intermittent down time and I have few druid players and even fewer of them who are interested in watering farmlands. 2: Wizards have better things to do, like investigating the magical mysteries of the universe. Wizards tend to be uninterested in the mundane "jobs" of life. Sure, a Wizard could do all the things you suggest. But...why would they? Now, if the King wants the wizard to design some kind of magical armor that does something crazy, that's the kind of job a wizard would undertake. Also: I generally rule that Fabricate makes "generic" items. Yeah, it's clothes. Yeah, it's armor. But there's no style, no pizzazz, no detail work. It's just "yeah there's your shirt now get out." Even the spell says you need to make a crafting checking to put detail into it. That's where the "trained craftsmen" play into the picture. And quite frankly, to make something nice even [I]with[/I] magic, you'd have to be a trained craftsman in the subject. And then at that point you're combining magic-user arrogance with skilled artisan arrogance and yeah. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle the "economy killing spells" in your game?
Top