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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7604473" data-attributes="member: 6677017"><p>First, I assume that spellcasters of up to about 5th level aren't very rare. The typical priest running a church is a 5th level cleric (or equivalent), and there are multiple lower-level acolytes and junior priests for each 5th level and above cleric. Wizards and druids tend to be rarer (you won't have one in every village), but have a higher average level, since they don't have as many low-level wizards per higher level wizard as is true of clerics. Spellcasters with access to 4th level spells and higher are rarer.</p><p></p><p>I would explain plant growth by saying that villages that have good relationships with a druid <em>do</em> get their crops blessed and have productive yields. I don't recall ever having read an adventure where a village with a friendly druid had a famine going on (unless it was supernatural in nature). For that matter, shortage of food is rarely an issue in D&D in general. That's probably because of all of those <em>plant growth</em> spells being routinely cast.</p><p></p><p>When it comes to industry, like with the <em>fabricate</em> spell, you get into the power level where casters are rarer. Wizards generally aren't known for being the most humble and pliable of people. Or for being interested in boring mundane chores. They study magic! I could see exactly what you described happening under the right conditions. If a wizard wanted to equip his own private army, for instance. But he'd have to be <em>really</em> committed to that goal, and he's sacrificing that time he could be doing wizardly things. Rulers know better than to ask their court wizard or whoever to do that sort of thing. Well, they know better than to ask them more than once.</p><p></p><p>In general, the major disincentive to turning yourself into a magical industrial machine is the opportunity cost. While you are doing that, you are not doing other things you want to. And those other things are almost always more interesting to you. In fact, you could even make adventures out of the exceptions and use that to bring up the reasons for why most casters don't do that sort of thing.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7604473, member: 6677017"] First, I assume that spellcasters of up to about 5th level aren't very rare. The typical priest running a church is a 5th level cleric (or equivalent), and there are multiple lower-level acolytes and junior priests for each 5th level and above cleric. Wizards and druids tend to be rarer (you won't have one in every village), but have a higher average level, since they don't have as many low-level wizards per higher level wizard as is true of clerics. Spellcasters with access to 4th level spells and higher are rarer. I would explain plant growth by saying that villages that have good relationships with a druid [I]do[/I] get their crops blessed and have productive yields. I don't recall ever having read an adventure where a village with a friendly druid had a famine going on (unless it was supernatural in nature). For that matter, shortage of food is rarely an issue in D&D in general. That's probably because of all of those [I]plant growth[/I] spells being routinely cast. When it comes to industry, like with the [I]fabricate[/I] spell, you get into the power level where casters are rarer. Wizards generally aren't known for being the most humble and pliable of people. Or for being interested in boring mundane chores. They study magic! I could see exactly what you described happening under the right conditions. If a wizard wanted to equip his own private army, for instance. But he'd have to be [I]really[/I] committed to that goal, and he's sacrificing that time he could be doing wizardly things. Rulers know better than to ask their court wizard or whoever to do that sort of thing. Well, they know better than to ask them more than once. In general, the major disincentive to turning yourself into a magical industrial machine is the opportunity cost. While you are doing that, you are not doing other things you want to. And those other things are almost always more interesting to you. In fact, you could even make adventures out of the exceptions and use that to bring up the reasons for why most casters don't do that sort of thing. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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