Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle the "economy killing spells" in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 7604569" data-attributes="member: 58197"><p>He also has to learn blacksmithing and how to make plate armor, which is not easy and does not take 10 minutes. Granted, it's a one-time investment, but it's not quite as trivial as you make it sound. Furthermore, his income is limited by his customer base. Materials costs set a floor of 750 gp on the price of plate; the wizard can only sell as much armor as there are people willing to shell out that kind of cash. If he wants the full 1500 gp, that's even more limiting.</p><p></p><p>But never mind all that. The question is, even assuming the wizard makes the investment and finds the customers, how is this "economy-killing?" The wizard might kill the careers of some elite armorers, but the business model doesn't scale. It's the fat profits from making top-end goods that justify the whole scheme; you don't clear 750 gp a pop making farm tools for peasants, or furniture for minor merchants, or chain shirts for random guards. The folks making those things - who constitute the overwhelming majority of craftspeople - have nothing to fear from magical automation.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7604569, member: 58197"] He also has to learn blacksmithing and how to make plate armor, which is not easy and does not take 10 minutes. Granted, it's a one-time investment, but it's not quite as trivial as you make it sound. Furthermore, his income is limited by his customer base. Materials costs set a floor of 750 gp on the price of plate; the wizard can only sell as much armor as there are people willing to shell out that kind of cash. If he wants the full 1500 gp, that's even more limiting. But never mind all that. The question is, even assuming the wizard makes the investment and finds the customers, how is this "economy-killing?" The wizard might kill the careers of some elite armorers, but the business model doesn't scale. It's the fat profits from making top-end goods that justify the whole scheme; you don't clear 750 gp a pop making farm tools for peasants, or furniture for minor merchants, or chain shirts for random guards. The folks making those things - who constitute the overwhelming majority of craftspeople - have nothing to fear from magical automation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle the "economy killing spells" in your game?
Top