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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="Dausuul" data-source="post: 7604581" data-attributes="member: 58197"><p>I'd assume that in a world where this is a thing, you learn the craft from another armorer-wizard. As someone else pointed out, you need people to handle mundane details like marketing, supplies, and so forth. So you take on an apprentice, teach them wizardry and armorsmithing, and in return the apprentice takes care of all that boring crap that you the wizard don't want to bother with. By the time the apprentice reaches 7th level, you're probably ready to retire.</p><p></p><p>While the OP skims over some of the nasty details, the armorer-wizard really is a legit business model that could work. It just isn't an economy-wrecker, because it depends on selling high-priced luxury goods to rich customers. The carpenter who makes furniture for the petty bourgeoisie, or the blacksmith shoeing peasants' draft horses, have nothing to fear from wizardly competition, and those are the vast majority of crafters.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7604581, member: 58197"] I'd assume that in a world where this is a thing, you learn the craft from another armorer-wizard. As someone else pointed out, you need people to handle mundane details like marketing, supplies, and so forth. So you take on an apprentice, teach them wizardry and armorsmithing, and in return the apprentice takes care of all that boring crap that you the wizard don't want to bother with. By the time the apprentice reaches 7th level, you're probably ready to retire. While the OP skims over some of the nasty details, the armorer-wizard really is a legit business model that could work. It just isn't an economy-wrecker, because it depends on selling high-priced luxury goods to rich customers. The carpenter who makes furniture for the petty bourgeoisie, or the blacksmith shoeing peasants' draft horses, have nothing to fear from wizardly competition, and those are the vast majority of crafters. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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