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General Tabletop Discussion
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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="cbwjm" data-source="post: 7604856" data-attributes="member: 6788732"><p>That 7th level wizard is able to fabricate at least twice a day with arcane recovery, it lets them do a little work in the morning and perhaps something in the afternoon as well. Since this craft-mage is an entrepreneur, they are also likely looking for other ways to make their spells work for them. <em>Mending </em>items, <em>comprehend languages</em> for translation services, <em>arcane lock</em>* for security services, <em>continual flame</em>* spells, <em>gentle repose</em> for funerary services (I can see a necromancer using this, but it might be more the province of clerics), <em>catnap </em>to help with chronic insomniacs (a very specialised service. Also, I like how this requires a pinch of sand as the material component). I wouldn't be surprised in a world filled with magic if <em>dispel magic</em> was a common request from clients, the same with remove curse. Nondetection* might be used when having to hide someone who has angered someone powerful with access to divination magic. In coastal regions, <em>water breathing</em> might be a common request to go diving for pearls. All of these spells are 3rd level or lower so the 7th level wizard is still able to fabricate up to twice a day.</p><p></p><p>*These spells have a cost of 25-50gp for spell components, raising the cost of the spell beyond most except the wealthy members of society.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7604856, member: 6788732"] That 7th level wizard is able to fabricate at least twice a day with arcane recovery, it lets them do a little work in the morning and perhaps something in the afternoon as well. Since this craft-mage is an entrepreneur, they are also likely looking for other ways to make their spells work for them. [I]Mending [/I]items, [I]comprehend languages[/I] for translation services, [I]arcane lock[/I]* for security services, [I]continual flame[/I]* spells, [I]gentle repose[/I] for funerary services (I can see a necromancer using this, but it might be more the province of clerics), [I]catnap [/I]to help with chronic insomniacs (a very specialised service. Also, I like how this requires a pinch of sand as the material component). I wouldn't be surprised in a world filled with magic if [I]dispel magic[/I] was a common request from clients, the same with remove curse. Nondetection* might be used when having to hide someone who has angered someone powerful with access to divination magic. In coastal regions, [I]water breathing[/I] might be a common request to go diving for pearls. All of these spells are 3rd level or lower so the 7th level wizard is still able to fabricate up to twice a day. *These spells have a cost of 25-50gp for spell components, raising the cost of the spell beyond most except the wealthy members of society. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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