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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="Brainwatch" data-source="post: 7608954" data-attributes="member: 6683885"><p>Don't forget about the political effects of spells like <em>Plant Growth</em>. If a city's population is support by the use of the spell Plant Growth, what happens to that city if those who have been providing that spell suddenly stop providing it? How much political power does that group wield? Those who cast the spell are literally responsible for the lives of those in the city. How many starve if they refuse to cast the spell? How much rioting, disruption, happens when the food starts to run out? They may wield this power openly, saying things like "You have food on your plate only due to our generosity in using our magic." Or they might wield it behind the scenes, directing, or forcing the city leaders to keep the spell casters happy, or else face the hungry, angry mobs of the people who are starving because of their failures.</p><p></p><p>Also, in a city that has its population maintained through magic, the source of that magic becomes a weak pint, a target for the city's enemies. One doesn't need to attack the city guards, or walls, if you can attack the magic. Either directly countering the Plant Growth Spell, or eliminating those who can cast the spell. What makes the city populous, also becomes a weak point that can be exploited.</p></blockquote><p></p>
[QUOTE="Brainwatch, post: 7608954, member: 6683885"] Don't forget about the political effects of spells like [I]Plant Growth[/I]. If a city's population is support by the use of the spell Plant Growth, what happens to that city if those who have been providing that spell suddenly stop providing it? How much political power does that group wield? Those who cast the spell are literally responsible for the lives of those in the city. How many starve if they refuse to cast the spell? How much rioting, disruption, happens when the food starts to run out? They may wield this power openly, saying things like "You have food on your plate only due to our generosity in using our magic." Or they might wield it behind the scenes, directing, or forcing the city leaders to keep the spell casters happy, or else face the hungry, angry mobs of the people who are starving because of their failures. Also, in a city that has its population maintained through magic, the source of that magic becomes a weak pint, a target for the city's enemies. One doesn't need to attack the city guards, or walls, if you can attack the magic. Either directly countering the Plant Growth Spell, or eliminating those who can cast the spell. What makes the city populous, also becomes a weak point that can be exploited. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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