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General Tabletop Discussion
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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="shadowoflameth" data-source="post: 7612668" data-attributes="member: 62336"><p>In my game every druid would have an interest in helping the farmers. We have a Drow druid right now who couldn't care less if the humans eat. Plus characters with powers like the characters are a a rare occurrence. Consider how many in an army are warriors proficient with the equipment that they have and how many are true Fighters? How many hedge shamans have the Magic Initiate feat without actually being Wizards? See what I'm getting at.</p><p></p><p>As for the economy. In my game world. I assume the characters have a mundane source of income appropriate to their background. An urchin might be destitute but I assume he gets food somehow an clothes appropriate to being an urchin. Money in our game is in GP. If the party needs to pay for something where 1gp. (about $400) in our world is an inappropriately large sum, I just say either that 1gp. pays for enough for everyone, or that the character is able to pay for the newspaper or a meal with smaller coins that he has on him. It's a game and if I want to be an accountant, I can do that at work. </p><p></p><p>If the party is driven by a plot point or if there's otherwise a reason for them to be short of food or shelter, we'll play it out as a skill challenge or an encounter.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 7612668, member: 62336"] In my game every druid would have an interest in helping the farmers. We have a Drow druid right now who couldn't care less if the humans eat. Plus characters with powers like the characters are a a rare occurrence. Consider how many in an army are warriors proficient with the equipment that they have and how many are true Fighters? How many hedge shamans have the Magic Initiate feat without actually being Wizards? See what I'm getting at. As for the economy. In my game world. I assume the characters have a mundane source of income appropriate to their background. An urchin might be destitute but I assume he gets food somehow an clothes appropriate to being an urchin. Money in our game is in GP. If the party needs to pay for something where 1gp. (about $400) in our world is an inappropriately large sum, I just say either that 1gp. pays for enough for everyone, or that the character is able to pay for the newspaper or a meal with smaller coins that he has on him. It's a game and if I want to be an accountant, I can do that at work. If the party is driven by a plot point or if there's otherwise a reason for them to be short of food or shelter, we'll play it out as a skill challenge or an encounter. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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