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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="Beleriphon" data-source="post: 7612703" data-attributes="member: 27847"><p>Going with roughly $1600 per ounce, and a gold being fifty coins per pound regardless of denomination (I think that's a 5E standard, but I might be mistaking it with 3E) that leaves us with about $500 per gold piece. So your typical suit of plate is $750,000 or you know the cost of a brand new Bugati Veyron with all of the bells and whistles, or a run down hobo shack in Vancouver, BC (actually, that would be a steal of the hobo shack in Vancouver, totally worth the teardown the build costs, flip that sucker for 4000 gp).</p><p></p><p>I think the best cost my be looking at the value of a silver piece, since it usually hashes out better for easily comparable things like food, and then scaling up to gold pieces.</p><p></p><p>On Fabricate, why not have a wizard turn out quantities of high carbon bar stock steel? Or huge sheets of steel ready to be turned into weapons or armour by smith? They could in theory churn out vast quantities of wire coils to make mail hauberks.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7612703, member: 27847"] Going with roughly $1600 per ounce, and a gold being fifty coins per pound regardless of denomination (I think that's a 5E standard, but I might be mistaking it with 3E) that leaves us with about $500 per gold piece. So your typical suit of plate is $750,000 or you know the cost of a brand new Bugati Veyron with all of the bells and whistles, or a run down hobo shack in Vancouver, BC (actually, that would be a steal of the hobo shack in Vancouver, totally worth the teardown the build costs, flip that sucker for 4000 gp). I think the best cost my be looking at the value of a silver piece, since it usually hashes out better for easily comparable things like food, and then scaling up to gold pieces. On Fabricate, why not have a wizard turn out quantities of high carbon bar stock steel? Or huge sheets of steel ready to be turned into weapons or armour by smith? They could in theory churn out vast quantities of wire coils to make mail hauberks. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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