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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="Tony Vargas" data-source="post: 7612749" data-attributes="member: 996"><p>Gold has greatly increased in value because (to oversimplify) central banks went off gold/silver standards to fiat currency. Modern production has really changed the relative value of a lot of basic goods (and for that matter services), too. I can't think of a valid way to get what 'prices in D&D mean' to map to familiar mediums of exchange, today. </p><p></p><p>Relative prices within that context are potentially meaningful. The price list says a meal costs so much and a suit of armor so many times that. That says something. Put it all together and still probably doesn't say anything coherent, but it's the most you can reasonably shoot for.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7612749, member: 996"] Gold has greatly increased in value because (to oversimplify) central banks went off gold/silver standards to fiat currency. Modern production has really changed the relative value of a lot of basic goods (and for that matter services), too. I can't think of a valid way to get what 'prices in D&D mean' to map to familiar mediums of exchange, today. Relative prices within that context are potentially meaningful. The price list says a meal costs so much and a suit of armor so many times that. That says something. Put it all together and still probably doesn't say anything coherent, but it's the most you can reasonably shoot for. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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