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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="Beleriphon" data-source="post: 7612813" data-attributes="member: 27847"><p>I'm not suggesting that gold be world what it is in reality, for comparative purposes. I supposed I'm more poorly point out that gold pieces aren't a good starting point for most stuff, in a cheeky way that didn't quite come across. Even realistically using a silver standing shouldn't matter, since we'd be better served by figuring out what the relative cost of items are like food, and comparing roughly to modern values of similar items. Most common stuff every day stuff is priced in silver. If we look a the cost of a meal at an inn and the cost of a meal at a fast food restaurant, we're getting a reasonable comparison of purchasing power. Gold pieces can be extrapolated from there, and so can copper pieces.</p><p></p><p>On that note, I actually don't think its unreasonable to assume a PC could buy a suit of plate mail for their 1500 gp, or a small farm.</p><p></p><p>Still, what about wizards turning raw ore into high quality homogenous alloys in usable billets?</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7612813, member: 27847"] I'm not suggesting that gold be world what it is in reality, for comparative purposes. I supposed I'm more poorly point out that gold pieces aren't a good starting point for most stuff, in a cheeky way that didn't quite come across. Even realistically using a silver standing shouldn't matter, since we'd be better served by figuring out what the relative cost of items are like food, and comparing roughly to modern values of similar items. Most common stuff every day stuff is priced in silver. If we look a the cost of a meal at an inn and the cost of a meal at a fast food restaurant, we're getting a reasonable comparison of purchasing power. Gold pieces can be extrapolated from there, and so can copper pieces. On that note, I actually don't think its unreasonable to assume a PC could buy a suit of plate mail for their 1500 gp, or a small farm. Still, what about wizards turning raw ore into high quality homogenous alloys in usable billets? [/QUOTE]
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Community
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How do you handle the "economy killing spells" in your game?
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