Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle the issue of initiative versus tactical enemy responses?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 6989977" data-attributes="member: 6778044"><p>If the monsters are intelligent and have the opportunity to plan their attack, then their tactics are very deadly. Even if they don't have an opportunity to plan, I have general tactics that each type of monster is most likely to use.</p><p></p><p>I find that a handful of standard humanoids - goblinkin, orcs, etc., are a challenge for even mid-level characters if played well. These creatures are feared by the general populace as ruthless warriors, and I expect them to act that way. But my players know this, and they plan their tactics accordingly. </p><p></p><p>Yes, it can get deadly very quickly, but against a party of adventurers, those monsters are (usually) fighting for their lives. It should feel like it.</p><p></p><p>I almost had a TPK with 8 hobgoblins at night when they attacked the party's camp from a distance. Even though they were at long range to start, they could see the characters due to their fire, were behind cover, and the party couldn't see the hobgoblins at all. Trying to charge them was soon discovered to be a bad idea, so they had to find a different tactic. It was very, very tough.</p><p></p><p>They learned really quickly that they need to work together and have some good tactics. Some of which include diving for cover and running away.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6989977, member: 6778044"] If the monsters are intelligent and have the opportunity to plan their attack, then their tactics are very deadly. Even if they don't have an opportunity to plan, I have general tactics that each type of monster is most likely to use. I find that a handful of standard humanoids - goblinkin, orcs, etc., are a challenge for even mid-level characters if played well. These creatures are feared by the general populace as ruthless warriors, and I expect them to act that way. But my players know this, and they plan their tactics accordingly. Yes, it can get deadly very quickly, but against a party of adventurers, those monsters are (usually) fighting for their lives. It should feel like it. I almost had a TPK with 8 hobgoblins at night when they attacked the party's camp from a distance. Even though they were at long range to start, they could see the characters due to their fire, were behind cover, and the party couldn't see the hobgoblins at all. Trying to charge them was soon discovered to be a bad idea, so they had to find a different tactic. It was very, very tough. They learned really quickly that they need to work together and have some good tactics. Some of which include diving for cover and running away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle the issue of initiative versus tactical enemy responses?
Top