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How do you handle the issue of initiative versus tactical enemy responses?
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<blockquote data-quote="Uller" data-source="post: 6990077" data-attributes="member: 413"><p>I try to have the monsters behave in ways that make sense. Predatory creatures behave like predators. They aren't there to get a TPK...they are there to get food. So for instance, a group of griffons attacked the party while camping. While two griffons dove at the party to keep them busy, two others scattered their horses then they chased down the easiest one, killed it and carried it away before the party could save it.</p><p></p><p>While fighting giant spiders, the spiders would web characters from a distance then grapple them and carry them off into the webs (in OotA I did this). Dark Mantles would knock parties from the precipice they were on and let them fall to their deaths. </p><p></p><p>Zombies are mindless. They attack the closest thing relentlessly.</p><p></p><p>Soldiers will fight tactically but not from a meta PoV. I'm not going to have them cheesily do an attack conga line on the PCs to take one down. But they might provoke an OA and then take advantage of it to get at juicier PCs. I assume most monsters have not fought a coordinated group like an adventuring party. They don't know how to spot healers. Casters might be targeted if they look soft. But some monsters might fear them. </p><p></p><p>Monsters that have fought adventurers or similar battles before would know how to prioritize targets. From highest to lowest:</p><p></p><p>1) Enemies that I am vulnerable to that are vulnerable to me.</p><p>2) Enemies that an ally is vulnerable to that is vulnerable to me.</p><p>3) Enemies that I am vulnerable to that I am somewhat effective against</p><p>4) Enemies that an ally is vulnerable that I am somewhat effective against.</p><p>5) Enemies that are somewhat effective against me that are vulnerable to me...</p><p>and so on...</p><p></p><p>This is standard military tactical target prioritization.</p><p></p><p>First priority is taking down targets you can kill quickly that can kill you quickly.</p><p></p><p>I was a gunner on a tank (before I moved to Infantry). Let's say I have three targets to choose from:</p><p></p><p>1) A lightly armored vehicle at long range. It has anti-tank missiles and aiming at me. (easy to kill, can easily kill me)</p><p>2) A tank at long range that is aiming at me (and facing me). (hard to kill, unlikely to kill me)</p><p>3) a tank at close range that is aiming at an ally. (easy to kill, can easily kill an ally)</p><p></p><p>Priorities would be 1, 3, 2.</p><p></p><p>Healers make for a twist. Kill them after any immediate threats to self are killed or at least mitigated.</p></blockquote><p></p>
[QUOTE="Uller, post: 6990077, member: 413"] I try to have the monsters behave in ways that make sense. Predatory creatures behave like predators. They aren't there to get a TPK...they are there to get food. So for instance, a group of griffons attacked the party while camping. While two griffons dove at the party to keep them busy, two others scattered their horses then they chased down the easiest one, killed it and carried it away before the party could save it. While fighting giant spiders, the spiders would web characters from a distance then grapple them and carry them off into the webs (in OotA I did this). Dark Mantles would knock parties from the precipice they were on and let them fall to their deaths. Zombies are mindless. They attack the closest thing relentlessly. Soldiers will fight tactically but not from a meta PoV. I'm not going to have them cheesily do an attack conga line on the PCs to take one down. But they might provoke an OA and then take advantage of it to get at juicier PCs. I assume most monsters have not fought a coordinated group like an adventuring party. They don't know how to spot healers. Casters might be targeted if they look soft. But some monsters might fear them. Monsters that have fought adventurers or similar battles before would know how to prioritize targets. From highest to lowest: 1) Enemies that I am vulnerable to that are vulnerable to me. 2) Enemies that an ally is vulnerable to that is vulnerable to me. 3) Enemies that I am vulnerable to that I am somewhat effective against 4) Enemies that an ally is vulnerable that I am somewhat effective against. 5) Enemies that are somewhat effective against me that are vulnerable to me... and so on... This is standard military tactical target prioritization. First priority is taking down targets you can kill quickly that can kill you quickly. I was a gunner on a tank (before I moved to Infantry). Let's say I have three targets to choose from: 1) A lightly armored vehicle at long range. It has anti-tank missiles and aiming at me. (easy to kill, can easily kill me) 2) A tank at long range that is aiming at me (and facing me). (hard to kill, unlikely to kill me) 3) a tank at close range that is aiming at an ally. (easy to kill, can easily kill an ally) Priorities would be 1, 3, 2. Healers make for a twist. Kill them after any immediate threats to self are killed or at least mitigated. [/QUOTE]
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How do you handle the issue of initiative versus tactical enemy responses?
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