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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you handle the Leadership feat?
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<blockquote data-quote="irdeggman" data-source="post: 2330469" data-attributes="member: 16285"><p>It depends on whether or not you are using the 3.0 or 3.5 rules. The original poster seems to be using the 3.0 rules (from subsequent posts). We've really got to start specifiying which ruleset is being used, changes the answers drastically.</p><p></p><p>In 3.0 followers had to be NPC classes (warriors, experts or commoners) this restriction is not included in the 3.5 rules.</p><p></p><p>After much discussion (on these boards and via customer serv replies from WotC (neverdid get a reply from Sage Advice (either Skip or Andy ; ( )) a character is limited to one cohort at a time (the text in the DMG leads one to a different interpretation IMO though, but the answers have been consistent (i.e., not just to me bu to other people) on this subject from WotC though).</p><p></p><p>Appropriate levels are given in the table in the DMG. Using the NPC tables from the DMG it is just as easy to calculate appropriate followers/cohorts as it is for any other NPC(s) in the game.</p><p></p><p>What I do:</p><p></p><p>Cohorts - have the players give me a list of "qualities" desired. The more specific the harder it will be to find an exact match. I then give him a choice of 1 to 3 (depends on how long he is waiting) to choose from, if he declines all of these then he has to waiit until some opther "applicants" show up. The longer he waits the closer he gets to his "ideal". I don't tellhim eht specifics until he has made his choice, then I give him the character sheet for his new cohort and he runs it (I role-play the cohort though, I really don't like players have in character conversations with themselves it is just sort of weird and keeps the others players from being part of the game). 3.5 has fairly detailed rules on how to handle ECL and even special cohorts (pg 199+).</p><p></p><p>Followers - I make each batch received identical in all aspects (they don't recieve exp anyway so they stay pretty much static and mostly expendable).</p><p></p><p></p><p>As far as having difficulty with cohorts/followers - well it is really not much different than the 2nd ed rules for henchmen/followers after all is it? Only a bit more detailed in how to handle it. </p><p></p><p>Leadership can be a significant aspect of a game. It all depends on the setting being used, in a generic hack and slash game it is merely additional firepower (and IMO this is not the ideal place to use the feat/concept). In a game with rulers (kingdoms) and more nobility it can be an extremely important aspect to the game and could enhance the setting quite a bit.</p><p></p><p>For example in the Birthright setting (check out the d20 rules at Birthright.net) rulership is extremely important. Hence we inserted a lot more into the leadership score concept to reflect this.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2330469, member: 16285"] It depends on whether or not you are using the 3.0 or 3.5 rules. The original poster seems to be using the 3.0 rules (from subsequent posts). We've really got to start specifiying which ruleset is being used, changes the answers drastically. In 3.0 followers had to be NPC classes (warriors, experts or commoners) this restriction is not included in the 3.5 rules. After much discussion (on these boards and via customer serv replies from WotC (neverdid get a reply from Sage Advice (either Skip or Andy ; ( )) a character is limited to one cohort at a time (the text in the DMG leads one to a different interpretation IMO though, but the answers have been consistent (i.e., not just to me bu to other people) on this subject from WotC though). Appropriate levels are given in the table in the DMG. Using the NPC tables from the DMG it is just as easy to calculate appropriate followers/cohorts as it is for any other NPC(s) in the game. What I do: Cohorts - have the players give me a list of "qualities" desired. The more specific the harder it will be to find an exact match. I then give him a choice of 1 to 3 (depends on how long he is waiting) to choose from, if he declines all of these then he has to waiit until some opther "applicants" show up. The longer he waits the closer he gets to his "ideal". I don't tellhim eht specifics until he has made his choice, then I give him the character sheet for his new cohort and he runs it (I role-play the cohort though, I really don't like players have in character conversations with themselves it is just sort of weird and keeps the others players from being part of the game). 3.5 has fairly detailed rules on how to handle ECL and even special cohorts (pg 199+). Followers - I make each batch received identical in all aspects (they don't recieve exp anyway so they stay pretty much static and mostly expendable). As far as having difficulty with cohorts/followers - well it is really not much different than the 2nd ed rules for henchmen/followers after all is it? Only a bit more detailed in how to handle it. Leadership can be a significant aspect of a game. It all depends on the setting being used, in a generic hack and slash game it is merely additional firepower (and IMO this is not the ideal place to use the feat/concept). In a game with rulers (kingdoms) and more nobility it can be an extremely important aspect to the game and could enhance the setting quite a bit. For example in the Birthright setting (check out the d20 rules at Birthright.net) rulership is extremely important. Hence we inserted a lot more into the leadership score concept to reflect this. [/QUOTE]
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How do you handle the Leadership feat?
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