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*TTRPGs General
How do you handle the military?
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<blockquote data-quote="8XXX{0}====&gt;" data-source="post: 753953" data-attributes="member: 10677"><p>In my Homebrew, the main kingdom, Hardonia, has a large standing army to protect it from the monsters of the Southern Reachs, the Pax Hobgoblinica (think a roman empire-esque hobgoblin nation) to the west, and the ever growing Jungle of Nax to the southwest.</p><p></p><p>Basically, the army, along with the state, are devout followers of Pela (Pelor, but female), and Heronious. They are made up of Clerics of Pela and Heronious, of Warriors and Fighters, and of all the mages and sorcerers they can find (magic in the kingdom is only allowed under army sanction). Those with the "gift" of wizardry are sent to special schools in the capitol, whereas those with sorcery in thier veins are usually trained directly by the local Head Sorcerer in their area (school + sorcs = not good). Of course, in the furthest reaches of the Kingdom, the laws of the Capitol are not as strong as closer to the capitol.</p><p></p><p>What this basically means in terms of your questions is...</p><p></p><p>1. Large standing army because war is all around, all the time. Volunteers, or in wizards and sorcerers cases, forced volunteers, serve thier entire life. All men serve for two years, usually from 18-20 during times of war. Women serve the same length, but over time, by making a gold a year worth of soldiers uniforms, or tents, or blankets, starting at 18, and going until 58. In either case, people can pay to avoid serving, or nominate someone else to serve in their stead.</p><p>2. Ranks are... let me grab my notes... Soldier, Sergent, Captain, Sub-Comander, Commander, Sub-General, General, Arch-General. Ranks apply whether Fighter, Cleric, or Mage.</p><p>3. I have never actually run a game in this campain world because i cant find any players, but any arcane magic users would either be soldiers or running from the law. Clerics of Pela or Heronious would be soldiers, and clerics of other gods wouldnt. Fighters could be soldiers, but maybe not.</p></blockquote><p></p>
[QUOTE="8XXX{0}====>, post: 753953, member: 10677"] In my Homebrew, the main kingdom, Hardonia, has a large standing army to protect it from the monsters of the Southern Reachs, the Pax Hobgoblinica (think a roman empire-esque hobgoblin nation) to the west, and the ever growing Jungle of Nax to the southwest. Basically, the army, along with the state, are devout followers of Pela (Pelor, but female), and Heronious. They are made up of Clerics of Pela and Heronious, of Warriors and Fighters, and of all the mages and sorcerers they can find (magic in the kingdom is only allowed under army sanction). Those with the "gift" of wizardry are sent to special schools in the capitol, whereas those with sorcery in thier veins are usually trained directly by the local Head Sorcerer in their area (school + sorcs = not good). Of course, in the furthest reaches of the Kingdom, the laws of the Capitol are not as strong as closer to the capitol. What this basically means in terms of your questions is... 1. Large standing army because war is all around, all the time. Volunteers, or in wizards and sorcerers cases, forced volunteers, serve thier entire life. All men serve for two years, usually from 18-20 during times of war. Women serve the same length, but over time, by making a gold a year worth of soldiers uniforms, or tents, or blankets, starting at 18, and going until 58. In either case, people can pay to avoid serving, or nominate someone else to serve in their stead. 2. Ranks are... let me grab my notes... Soldier, Sergent, Captain, Sub-Comander, Commander, Sub-General, General, Arch-General. Ranks apply whether Fighter, Cleric, or Mage. 3. I have never actually run a game in this campain world because i cant find any players, but any arcane magic users would either be soldiers or running from the law. Clerics of Pela or Heronious would be soldiers, and clerics of other gods wouldnt. Fighters could be soldiers, but maybe not. [/QUOTE]
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