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How do you handle this? - DM edition
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<blockquote data-quote="Fanaelialae" data-source="post: 7867944" data-attributes="member: 53980"><p>1. XGE</p><p></p><p>2. It depends. </p><p></p><p>Sometimes I will let everyone try. For example, detecting an ambush by rolling perception.</p><p></p><p>Other times I tell them up front that the check cannot be retried. They need to choose one person to lead with advantage, and the rest can be considered to be assisting. I usually use this approach for obscure but non-critical knowledge checks. I'll generally allow a second person to try unaided if the first person wasn't helped (usually because I forgot to announce that this check was one and done) since it's more or less identical to rolling with advantage.</p><p></p><p>Finally, sometimes I use group checks, where everyone can roll but at least half need to succeed. This would typically be for something like the party stealthing across a courtyard.</p><p></p><p>3. I'd have the player roll Deception. Tricking someone with a truthful yet misleading statement is nonetheless deceptive. </p><p></p><p>That said, I don't love the D&D social skills in general. I feel that there must be a better implementation than Persuasion, Deception, and Intimidation. Those are really just different approaches to achieving similar outcomes. Persuasion is persuasion. Deception is persuasion by lying. Intimidation is persuasion using violence. That said, I can't say I've come up with anything better, and this is fairly tangential to the topic in any case.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7867944, member: 53980"] 1. XGE 2. It depends. Sometimes I will let everyone try. For example, detecting an ambush by rolling perception. Other times I tell them up front that the check cannot be retried. They need to choose one person to lead with advantage, and the rest can be considered to be assisting. I usually use this approach for obscure but non-critical knowledge checks. I'll generally allow a second person to try unaided if the first person wasn't helped (usually because I forgot to announce that this check was one and done) since it's more or less identical to rolling with advantage. Finally, sometimes I use group checks, where everyone can roll but at least half need to succeed. This would typically be for something like the party stealthing across a courtyard. 3. I'd have the player roll Deception. Tricking someone with a truthful yet misleading statement is nonetheless deceptive. That said, I don't love the D&D social skills in general. I feel that there must be a better implementation than Persuasion, Deception, and Intimidation. Those are really just different approaches to achieving similar outcomes. Persuasion is persuasion. Deception is persuasion by lying. Intimidation is persuasion using violence. That said, I can't say I've come up with anything better, and this is fairly tangential to the topic in any case. [/QUOTE]
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