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How do you handle this? - DM edition
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<blockquote data-quote="Shiroiken" data-source="post: 7867949" data-attributes="member: 6775477"><p>I'd suggest using the XGtE expanded tool use section. The simple concept is that they gain advantage on the skill check, but you can also grant an additional small bonus effect due to their specialization if appropriate.</p><p></p><p>This is primarily a player issue IMO. My group generally accepts a failed roll as their character believing they were successful (unless there's an obvious effect, such as with athletics). </p><p></p><p>In this particular case, I would suggest allowing the 2nd character coming over to work together, allowing a single roll by either character without advantage (as it counts as the advantage roll for working together). Anyone else coming over to help results in the exact same result since the check has already been made. Of course, I'm a HUGE stickler against rechecks, where a roll represents your characters best effort as a particular task (bad rolls mean you're just not able to figure it out).</p><p></p><p>I'll be honest, I HATE the deception skill. There is very little logical reason why someone would be better at lying that at telling the truth, and everyone who sucks at lying usually also sucks at being persuasive. These really should have been a single skill IMO, and it creates crap like this.</p><p></p><p>In general, I usually ask the player for their intent (if it isn't obvious) at the point where a roll is required. If the intent matches the RP, I'll allow them to use the skill related to intent. If it doesn't, which happens a lot with deception, then I force them to use the skill relative to the RP. This is true for persuasion, deception, and intimidation.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7867949, member: 6775477"] I'd suggest using the XGtE expanded tool use section. The simple concept is that they gain advantage on the skill check, but you can also grant an additional small bonus effect due to their specialization if appropriate. This is primarily a player issue IMO. My group generally accepts a failed roll as their character believing they were successful (unless there's an obvious effect, such as with athletics). In this particular case, I would suggest allowing the 2nd character coming over to work together, allowing a single roll by either character without advantage (as it counts as the advantage roll for working together). Anyone else coming over to help results in the exact same result since the check has already been made. Of course, I'm a HUGE stickler against rechecks, where a roll represents your characters best effort as a particular task (bad rolls mean you're just not able to figure it out). I'll be honest, I HATE the deception skill. There is very little logical reason why someone would be better at lying that at telling the truth, and everyone who sucks at lying usually also sucks at being persuasive. These really should have been a single skill IMO, and it creates crap like this. In general, I usually ask the player for their intent (if it isn't obvious) at the point where a roll is required. If the intent matches the RP, I'll allow them to use the skill related to intent. If it doesn't, which happens a lot with deception, then I force them to use the skill relative to the RP. This is true for persuasion, deception, and intimidation. [/QUOTE]
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