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How do you handle this? - DM edition
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<blockquote data-quote="Lakesidefantasy" data-source="post: 7868600" data-attributes="member: 6682043"><p>Walking the Chimera is what I call the kind of metagaming that is scenario #2. We walk the Chimera when we conveniently choose to see our fellow player's characters not as individuals but as heads on a chimera, mere facets of a team. It's very common, and very easy to succumb to when we're frustrated by the dice.</p><p></p><p>I'm always struck by how literally we play this game. In hindsight we understand that skill checks are a dicing mechanism used to sum up a piece of the narrative, just like attack rolls sum up a series of dodges, parries, and thrusts. But, in the moment, at the table, a skill check is often merely a cast of the die. This is relevant because as I read the responses pertaining to scenario #2, I see that a series of individual skill checks made to achieve the same goal IS a group skill check. Indeed, at the table, we're doing the same thing--in both cases everyone is rolling a die to achieve a single goal.</p><p></p><p>I think I'll be treating it as such the next time we get frustrated and decide to walk the Chimera. When the first of us fails a skill check we can call on another player's character to try, but now it's a group skill check. If the next check succeeds then one is half of two and the group check is successful. If not, then a third character can be called upon. However, if this check succeeds the group is still not successful because one is not half of three.</p><p></p><p>What do you think? Would be willing to treat it as a group check, or will you walk the Chimera?</p></blockquote><p></p>
[QUOTE="Lakesidefantasy, post: 7868600, member: 6682043"] Walking the Chimera is what I call the kind of metagaming that is scenario #2. We walk the Chimera when we conveniently choose to see our fellow player's characters not as individuals but as heads on a chimera, mere facets of a team. It's very common, and very easy to succumb to when we're frustrated by the dice. I'm always struck by how literally we play this game. In hindsight we understand that skill checks are a dicing mechanism used to sum up a piece of the narrative, just like attack rolls sum up a series of dodges, parries, and thrusts. But, in the moment, at the table, a skill check is often merely a cast of the die. This is relevant because as I read the responses pertaining to scenario #2, I see that a series of individual skill checks made to achieve the same goal IS a group skill check. Indeed, at the table, we're doing the same thing--in both cases everyone is rolling a die to achieve a single goal. I think I'll be treating it as such the next time we get frustrated and decide to walk the Chimera. When the first of us fails a skill check we can call on another player's character to try, but now it's a group skill check. If the next check succeeds then one is half of two and the group check is successful. If not, then a third character can be called upon. However, if this check succeeds the group is still not successful because one is not half of three. What do you think? Would be willing to treat it as a group check, or will you walk the Chimera? [/QUOTE]
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