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How do you handle this? - DM edition
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<blockquote data-quote="GlassJaw" data-source="post: 7868797" data-attributes="member: 22103"><p>I am VERY player-friendly with this kind of stuff. I'll ask the player what they want to do and how they want to do it. I'll let the player choose the proficiency if they have a reasonable justification for it. I'll even grant advantage if they come up with something cool. </p><p></p><p>My goal as a DM is to certainly to provide challenge but also to foster engagement. Players are engaged when they have an active role in discovery and playing their character.</p><p></p><p>And as others have mentioned, XGtE has some great examples of tool usage.</p><p></p><p></p><p></p><p>Perception and Investigation work really well as secret/DM rolls. Or you can default to Passive scores. So when the DM says "you don't find anything", it's up to the players to determine if there isn't anything to be found or this missed something.</p><p></p><p></p><p></p><p>Ha, this is a good one. I might let the player choose but feels more like Deception to me.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7868797, member: 22103"] I am VERY player-friendly with this kind of stuff. I'll ask the player what they want to do and how they want to do it. I'll let the player choose the proficiency if they have a reasonable justification for it. I'll even grant advantage if they come up with something cool. My goal as a DM is to certainly to provide challenge but also to foster engagement. Players are engaged when they have an active role in discovery and playing their character. And as others have mentioned, XGtE has some great examples of tool usage. Perception and Investigation work really well as secret/DM rolls. Or you can default to Passive scores. So when the DM says "you don't find anything", it's up to the players to determine if there isn't anything to be found or this missed something. Ha, this is a good one. I might let the player choose but feels more like Deception to me. [/QUOTE]
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