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How do you handle this? - DM edition
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<blockquote data-quote="Blue" data-source="post: 7869105" data-attributes="member: 20564"><p>No, there are plenty of things the player knows. I didn't give many details about them beause we were exploring checks and uncertainty. I can point out that the players were able to identify the statue as a hobgoblin without the need for a check.</p><p></p><p>Here's an example from one of Morrus' adventures, The Business of Emotion, if it helps you visualize what I mean.</p><p></p><p><span style="font-family: 'book antiqua'">A cave outside town by a meandering river (D1). Bear pawprints in the mud. DC 15 Intelligence (Investigation) reveals it dragged a large animal, a horse whose corpse can be found in the bushes. DC 18 Intelligence (Investigation / Nature) finds a single large own feather.</span></p><p></p><p>Just swap in the hobgoblin statue and appropriate information & skills from my earlier post.</p><p></p><p></p><p></p><p>I run and play in multiple groups, and have run at conventions. It is a perfectly reasonable question for a player to ask. Saying that one at your table wouldn't ask it seems like you are playing with a narrow subset of player behavior that lets you avoid some common situations.</p><p></p><p>Can we move forward without dodging the question. The player has described their action: "I examine the statue visually without approaching. Do I know anything about it or see anything besides the scepter that catches my eye?"</p><p></p><p></p><p></p><p>The player has no idea what information she seeks nor how that information would be used. That's not a valid requirement to have for a knowledge skill. The information is some set up by the adventure designer to aid with overcoming challenges later in the adventure.</p><p></p><p>Look at Morrus' adventure. The player does not know the horse corpse is there, nor that there is a large owl feather nearby. They discover that through checks.</p><p></p><p></p><p></p><p>Split brain isn't something I'm particularly worried about with you, more if others jumped in. It's like a DM saying "Make and INT roll" and the player inquiring "would arcana or history proficiency help?" and the DM tells them to choose one and then only gives a response for that one roll, instead of realizing that a character knows arcana and history <em>at the same time</em> and they might have complementary bits of information. So since the DM only called for one INT roll, the character "forgets" everything about the skill not rolled.</p></blockquote><p></p>
[QUOTE="Blue, post: 7869105, member: 20564"] No, there are plenty of things the player knows. I didn't give many details about them beause we were exploring checks and uncertainty. I can point out that the players were able to identify the statue as a hobgoblin without the need for a check. Here's an example from one of Morrus' adventures, The Business of Emotion, if it helps you visualize what I mean. [FONT=book antiqua]A cave outside town by a meandering river (D1). Bear pawprints in the mud. DC 15 Intelligence (Investigation) reveals it dragged a large animal, a horse whose corpse can be found in the bushes. DC 18 Intelligence (Investigation / Nature) finds a single large own feather.[/FONT] Just swap in the hobgoblin statue and appropriate information & skills from my earlier post. I run and play in multiple groups, and have run at conventions. It is a perfectly reasonable question for a player to ask. Saying that one at your table wouldn't ask it seems like you are playing with a narrow subset of player behavior that lets you avoid some common situations. Can we move forward without dodging the question. The player has described their action: "I examine the statue visually without approaching. Do I know anything about it or see anything besides the scepter that catches my eye?" The player has no idea what information she seeks nor how that information would be used. That's not a valid requirement to have for a knowledge skill. The information is some set up by the adventure designer to aid with overcoming challenges later in the adventure. Look at Morrus' adventure. The player does not know the horse corpse is there, nor that there is a large owl feather nearby. They discover that through checks. Split brain isn't something I'm particularly worried about with you, more if others jumped in. It's like a DM saying "Make and INT roll" and the player inquiring "would arcana or history proficiency help?" and the DM tells them to choose one and then only gives a response for that one roll, instead of realizing that a character knows arcana and history [I]at the same time[/I] and they might have complementary bits of information. So since the DM only called for one INT roll, the character "forgets" everything about the skill not rolled. [/QUOTE]
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